Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
 
 
 

81 Zeilen
4.6 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ImportGroup Label="PropertySheets" />
  4. <PropertyGroup Label="UserMacros">
  5. <ContribDir>$(SolutionDir)\..\contrib</ContribDir>
  6. <!-- Flex & Bison -->
  7. <FlexDir>$(ContribDir)\flex-2.5.35</FlexDir>
  8. <FlexIncludes>$(FlexDir)\include</FlexIncludes>
  9. <!-- SDL -->
  10. <SdlDir>$(ContribDir)\sdl-1.2.14</SdlDir>
  11. <SdlImageDir>$(ContribDir)\sdl-image-1.2.10</SdlImageDir>
  12. <SdlMixerDir>$(ContribDir)\sdl-mixer-1.2.11</SdlMixerDir>
  13. <SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
  14. <SdlLibs Condition="'$(Platform)'=='Win32'">$(SdlDir)\lib\i686-w64-mingw32;$(SdlImageDir)\lib\i686-w64-mingw32;$(SdlMixerDir)\lib\i686-w64-mingw32</SdlLibs>
  15. <SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-w64-mingw32</SdlLibs>
  16. <SdlDeps Condition="'$(Platform)'=='Win32'">SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
  17. <SdlDeps Condition="'$(Platform)'=='x64'">libSDL.a;libSDLmain.a</SdlDeps>
  18. <!-- GTK+ & GtkGl -->
  19. <GtkDir>$(ContribDir)\gtk-2.22.1</GtkDir>
  20. <GtkGlDir>$(ContribDir)\gtkglarea-2.0.1</GtkGlDir>
  21. <GtkIncludes>$(GtkDir)\lib\glib-2.0\include;$(GtkDir)\lib\gtk-2.0\include;$(GtkDir)\include\glib-2.0;$(GtkDir)\include\gtk-2.0;$(GtkDir)\include\cairo;$(GtkDir)\include\pango-1.0;$(GtkDir)\include\gdk-pixbuf-2.0;$(GtkDir)\include\atk-1.0;$(GtkGlDir)\include</GtkIncludes>
  22. <GtkLibs>$(GtkDir)\lib;$(GtkDir)\bin;$(GtkGlDir)\lib</GtkLibs>
  23. <GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>
  24. <!-- GDI+ -->
  25. <GdiDeps>Gdiplus.lib</GdiDeps>
  26. <!-- OpenGL & GLEW -->
  27. <GlewDir>$(ContribDir)\glew-1.7.0</GlewDir>
  28. <GlIncludes>$(GlewDir)\include\GL</GlIncludes>
  29. <GlLibs Condition="'$(Platform)'=='Win32'">$(GlewDir)\lib\i686-w64-mingw32</GlLibs>
  30. <GlLibs Condition="'$(Platform)'=='x64'">$(GlewDir)\lib\x86_64-w64-mingw32</GlLibs>
  31. <GlDeps>opengl32.lib;glew32.lib</GlDeps>
  32. <!-- Direct3D 9 -->
  33. <D3d9Includes>$(DXSDK_DIR)\Include</D3d9Includes>
  34. <D3d9Libs Condition="'$(Platform)'=='Win32'">$(DXSDK_DIR)\Lib\x86</D3d9Libs>
  35. <D3d9Libs Condition="'$(Platform)'=='x64'">$(DXSDK_DIR)\Lib\x64</D3d9Libs>
  36. <D3d9Deps Condition="'$(Configuration)'=='Release'">d3d9.lib;d3dx9.lib;xinput.lib</D3d9Deps>
  37. <D3d9Deps Condition="'$(Configuration)'=='Debug'">d3d9.lib;d3dx9d.lib;xinput.lib</D3d9Deps>
  38. <Win32Defines>HAVE_SDL_H;USE_SDL;USE_GDIPLUS;USE_D3D9</Win32Defines>
  39. <XboxDefines></XboxDefines>
  40. </PropertyGroup>
  41. <PropertyGroup />
  42. <ItemDefinitionGroup />
  43. <ItemGroup>
  44. <BuildMacro Include="ContribDir"><Value>$(ContribDir)</Value></BuildMacro>
  45. <BuildMacro Include="FlexDir"><Value>$(FlexDir)</Value></BuildMacro>
  46. <BuildMacro Include="FlexIncludes"><Value>$(FlexIncludes)</Value></BuildMacro>
  47. <BuildMacro Include="SdlDir"><Value>$(SdlDir)</Value></BuildMacro>
  48. <BuildMacro Include="SdlImageDir"><Value>$(SdlImageDir)</Value></BuildMacro>
  49. <BuildMacro Include="SdlMixerDir"><Value>$(SdlMixerDir)</Value></BuildMacro>
  50. <BuildMacro Include="SdlIncludes"><Value>$(SdlIncludes)</Value></BuildMacro>
  51. <BuildMacro Include="SdlLibs"><Value>$(SdlLibs)</Value></BuildMacro>
  52. <BuildMacro Include="SdlDeps"><Value>$(SdlDeps)</Value></BuildMacro>
  53. <BuildMacro Include="GtkDir"><Value>$(GtkDir)</Value></BuildMacro>
  54. <BuildMacro Include="GtkGlDir"><Value>$(GtkGlDir)</Value></BuildMacro>
  55. <BuildMacro Include="GtkIncludes"><Value>$(GtkIncludes)</Value></BuildMacro>
  56. <BuildMacro Include="GtkLibs"><Value>$(GtkLibs)</Value></BuildMacro>
  57. <BuildMacro Include="GtkDeps"><Value>$(GtkDeps)</Value></BuildMacro>
  58. <BuildMacro Include="GdiDeps"><Value>$(GdiDeps)</Value></BuildMacro>
  59. <BuildMacro Include="GlewDir"><Value>$(GlewDir)</Value></BuildMacro>
  60. <BuildMacro Include="GlIncludes"><Value>$(GlIncludes)</Value></BuildMacro>
  61. <BuildMacro Include="GlLibs"><Value>$(GlLibs)</Value></BuildMacro>
  62. <BuildMacro Include="GlDeps"><Value>$(GlDeps)</Value></BuildMacro>
  63. <BuildMacro Include="D3d9Includes"><Value>$(D3d9Includes)</Value></BuildMacro>
  64. <BuildMacro Include="D3d9Libs"><Value>$(D3d9Libs)</Value></BuildMacro>
  65. <BuildMacro Include="D3d9Deps"><Value>$(D3d9Deps)</Value></BuildMacro>
  66. <BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro>
  67. <BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro>
  68. </ItemGroup>
  69. <PropertyGroup>
  70. <OutDir>$(Platform) $(Configuration)\</OutDir>
  71. <IntDir>$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
  72. </PropertyGroup>
  73. </Project>