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Benjamin ‘Touky’ Huet 3337671dfa NaCl : First pass on input re-implementation 13 年之前
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benchmark misc: fix some coding errors found by Coverity. 10 年之前
data MViewer : Added Light & axis gizmo 10 年之前
generated MViewer : Added Light & axis gizmo 10 年之前
javascript Several build fix 10 年之前
math build: manually add lollua.vcxproj as a reference in all projects. 13 年之前
physics assert on non-handled raycast. 10 年之前
sandbox build: reorganise automake build system. 13 年之前
unit test: remove isnan() unit tests because we can't rely on that function. 10 年之前
xolotl gpu: move more platform-specific code from Video to Render. 13 年之前
Makefile.am mishap in MeshViewer makefile 10 年之前
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 13 年之前
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 13 年之前
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 10 年之前
btphystest.h btphystest : InitApp delay 10 年之前
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 年之前
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 10 年之前
easymeshdictionnary.js EZMEsh : Tweaked SetColor syntax - Added QuadWeighting option 10 年之前
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 10 年之前
meshviewer.cpp NaCl : First pass on input re-implementation 10 年之前
meshviewer.em.html meshviewer name straightening again 10 年之前
meshviewer.index.html Several build fix 10 年之前
meshviewer.nacl.html meshviewer files name straightening 10 年之前
meshviewer.nacl.nmf meshviewer files name straightening 10 年之前
meshviewer.vcxproj meshviewer name straightening again 10 年之前
nacl_phystest.cpp nacl: compilation fix. 10 年之前
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 10 年之前
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 10 年之前
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 10 年之前
physicobject.h btphystest : cat movement update 10 年之前
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 10 年之前
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 10 年之前
scenesetup-parser.y MViewer : Added Light & axis gizmo 10 年之前
scenesetup-scanner.l MViewer : Added Light & axis gizmo 10 年之前
scenesetup.cpp MViewer : Added Light & axis gizmo 10 年之前
scenesetup.h MViewer : Added Light & axis gizmo 10 年之前
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 10 年之前
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 年之前
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 10 年之前
testsuite.cpp base: implement UNUSED() macro and put it here and there. 13 年之前
testsuite.vcxproj added camera unit test. 10 年之前