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- //
- // Lol Engine - Sample math program: chek trigonometric functions
- //
- // Copyright: (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdio>
-
- #include "core.h"
-
- using namespace lol;
- using namespace std;
-
- static float adjust(float f, int i)
- {
- union { float f; uint32_t x; } u = { f };
- u.x += i;
- return u.f;
- }
-
- static void inspect(float f)
- {
- union { float f; uint32_t x; } u = { f };
- printf("%08x %g -- ", u.x, u.f);
- int i = (u.x & 0x7fffffu) | 0x800000u;
- int j = 23 - ((u.x >> 23) & 0xff) + ((1 << 7) - 1);
- if (u.f <= 0)
- i = -i;
- printf("%i / 2^%i = %g\n", i, j, (float)i / (1LLu << j));
- }
-
- static float const a0 = adjust(1.0, 0);
- static float const a1 = adjust(-0.1666666666372165, 0);
- static float const a2 = adjust(0.008333332748323419, 0);
- static float const a3 = adjust(-0.0001984108245332497, 0);
- static float const a4 = adjust(2.753619853326498e-06, 0);
- static float const a5 = adjust(-2.407483949485896e-08, 0);
-
- static float floatsin(float f)
- {
- //return lol_sin(f);
- //#define float double
- //static float const k = (float)real::R_2_PI;
-
- //f *= k;
- float f2 = f * f;
- float f4 = f2 * f2;
- //return f * (a0 + f4 * (a2 + f4 * a4) + f2 * (a1 + f4 * (a3 + f4 * a5)));
- //return f * (a0 + f2 * (a1 + f2 * (a2 + f2 * (a3 + f2 * (a4 + f2 * a5)))));
- return f * (a0 + a1 * f2 + a2 * f2 * f2 + a3 * f2 * f2 * f2 + a4 * f2 * f2 * f2 * f2 + a5 * f2 * f2 * f2 * f2 * f2);
- #undef float
- }
-
- int main(void)
- {
- int error[5] = { 0 };
-
- inspect(a0);
- inspect(a1);
- inspect(a2);
- inspect(a3);
- inspect(a4);
- inspect(a5);
-
- for (float f = (float)real::R_PI_2; f > 1e-30; f = adjust(f, -1))
- {
- union { float f; uint32_t x; } s1 = { sinf(f) };
- union { float f; uint32_t x; } s2 = { floatsin(f) };
- int e = abs((int)(s1.x - s2.x));
- switch (e)
- {
- case 0:
- case 1:
- case 2:
- case 3:
- error[e]++;
- break;
- default:
- if (fabs((double)s1.f - (double)s2.f) > 1e-10 * fabs(s1.f))
- printf("%16.14g: %16.14g %16.14g %08x %08x\n", f, s1.f, s2.f, s1.x, s2.x);
- error[4]++;
- break;
- }
- }
-
- printf("exact: %i off by 1: %i by 2: %i by 3: %i error: %i\n",
- error[0], error[1], error[2], error[3], error[4]);
-
- return EXIT_SUCCESS;
- }
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