You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 

191 lines
10 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|Xbox 360">
  9. <Configuration>Debug</Configuration>
  10. <Platform>Xbox 360</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|Xbox 360">
  17. <Configuration>Release</Configuration>
  18. <Platform>Xbox 360</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <ItemGroup>
  22. <ClCompile Include="..\test\testsuite.cpp" />
  23. <ClCompile Include="..\test\unit\build.cpp" />
  24. <ClCompile Include="..\test\unit\cmplx.cpp" />
  25. <ClCompile Include="..\test\unit\half.cpp" />
  26. <ClCompile Include="..\test\unit\image.cpp" />
  27. <ClCompile Include="..\test\unit\quat.cpp" />
  28. <ClCompile Include="..\test\unit\real.cpp" />
  29. <ClCompile Include="..\test\unit\trig.cpp" />
  30. <ClCompile Include="..\test\unit\vector.cpp" />
  31. </ItemGroup>
  32. <PropertyGroup Label="Globals">
  33. <ProjectGuid>{80F81C11-8DA2-4990-91CB-9807783BA46E}</ProjectGuid>
  34. <Keyword>Win32Proj</Keyword>
  35. <RootNamespace>testmap</RootNamespace>
  36. </PropertyGroup>
  37. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  38. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  39. <ConfigurationType>Application</ConfigurationType>
  40. <UseDebugLibraries>true</UseDebugLibraries>
  41. <CharacterSet>Unicode</CharacterSet>
  42. <UseOfMfc>Dynamic</UseOfMfc>
  43. </PropertyGroup>
  44. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="Configuration">
  45. <ConfigurationType>Application</ConfigurationType>
  46. <UseDebugLibraries>true</UseDebugLibraries>
  47. <CharacterSet>Unicode</CharacterSet>
  48. <UseOfMfc>Dynamic</UseOfMfc>
  49. </PropertyGroup>
  50. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  51. <ConfigurationType>Application</ConfigurationType>
  52. <UseDebugLibraries>false</UseDebugLibraries>
  53. <WholeProgramOptimization>true</WholeProgramOptimization>
  54. <CharacterSet>Unicode</CharacterSet>
  55. <UseOfMfc>Dynamic</UseOfMfc>
  56. </PropertyGroup>
  57. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="Configuration">
  58. <ConfigurationType>Application</ConfigurationType>
  59. <UseDebugLibraries>false</UseDebugLibraries>
  60. <WholeProgramOptimization>true</WholeProgramOptimization>
  61. <CharacterSet>Unicode</CharacterSet>
  62. <UseOfMfc>Dynamic</UseOfMfc>
  63. </PropertyGroup>
  64. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  65. <ImportGroup Label="ExtensionSettings">
  66. </ImportGroup>
  67. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  68. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  69. <Import Project="Contribs.props" />
  70. </ImportGroup>
  71. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'" Label="PropertySheets">
  72. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  73. <Import Project="Contribs.props" />
  74. </ImportGroup>
  75. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  76. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  77. <Import Project="Contribs.props" />
  78. </ImportGroup>
  79. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'" Label="PropertySheets">
  80. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  81. <Import Project="Contribs.props" />
  82. </ImportGroup>
  83. <PropertyGroup Label="UserMacros" />
  84. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  85. <IntDir>Debug\$(ProjectName)\</IntDir>
  86. <LinkIncremental>true</LinkIncremental>
  87. </PropertyGroup>
  88. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  89. <IntDir>Debug\$(ProjectName)\</IntDir>
  90. <LinkIncremental>true</LinkIncremental>
  91. </PropertyGroup>
  92. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  93. <IntDir>Release\$(ProjectName)\</IntDir>
  94. <LinkIncremental>false</LinkIncremental>
  95. </PropertyGroup>
  96. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  97. <IntDir>Release\$(ProjectName)\</IntDir>
  98. <LinkIncremental>false</LinkIncremental>
  99. </PropertyGroup>
  100. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  101. <ClCompile>
  102. <PrecompiledHeader>
  103. </PrecompiledHeader>
  104. <WarningLevel>Level3</WarningLevel>
  105. <Optimization>Disabled</Optimization>
  106. <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  107. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  108. <FloatingPointModel>Fast</FloatingPointModel>
  109. </ClCompile>
  110. <Link>
  111. <SubSystem>Console</SubSystem>
  112. <GenerateDebugInformation>true</GenerateDebugInformation>
  113. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  114. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  115. </Link>
  116. <PostBuildEvent>
  117. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  118. </PostBuildEvent>
  119. </ItemDefinitionGroup>
  120. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">
  121. <ClCompile>
  122. <PrecompiledHeader>
  123. </PrecompiledHeader>
  124. <WarningLevel>Level3</WarningLevel>
  125. <Optimization>Disabled</Optimization>
  126. <PreprocessorDefinitions>_XBOX;_DEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  127. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  128. <FloatingPointModel>Fast</FloatingPointModel>
  129. </ClCompile>
  130. <Link>
  131. <SubSystem>Console</SubSystem>
  132. <GenerateDebugInformation>true</GenerateDebugInformation>
  133. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  134. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  135. </Link>
  136. <PostBuildEvent>
  137. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  138. </PostBuildEvent>
  139. </ItemDefinitionGroup>
  140. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  141. <ClCompile>
  142. <WarningLevel>Level3</WarningLevel>
  143. <PrecompiledHeader>
  144. </PrecompiledHeader>
  145. <Optimization>MaxSpeed</Optimization>
  146. <FunctionLevelLinking>true</FunctionLevelLinking>
  147. <IntrinsicFunctions>true</IntrinsicFunctions>
  148. <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  149. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  150. <FloatingPointModel>Fast</FloatingPointModel>
  151. </ClCompile>
  152. <Link>
  153. <SubSystem>Console</SubSystem>
  154. <GenerateDebugInformation>true</GenerateDebugInformation>
  155. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  156. <OptimizeReferences>true</OptimizeReferences>
  157. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  158. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  159. </Link>
  160. <PostBuildEvent>
  161. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  162. </PostBuildEvent>
  163. </ItemDefinitionGroup>
  164. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">
  165. <ClCompile>
  166. <WarningLevel>Level3</WarningLevel>
  167. <PrecompiledHeader>
  168. </PrecompiledHeader>
  169. <Optimization>MaxSpeed</Optimization>
  170. <FunctionLevelLinking>true</FunctionLevelLinking>
  171. <IntrinsicFunctions>true</IntrinsicFunctions>
  172. <PreprocessorDefinitions>_XBOX;NDEBUG;_CONSOLE;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  173. <AdditionalIncludeDirectories>$(SolutionDir)\..\src;$(GlIncludes);$(SdlIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  174. <FloatingPointModel>Fast</FloatingPointModel>
  175. </ClCompile>
  176. <Link>
  177. <SubSystem>Console</SubSystem>
  178. <GenerateDebugInformation>true</GenerateDebugInformation>
  179. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  180. <OptimizeReferences>true</OptimizeReferences>
  181. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);$(SdlDeps);$(GlDeps);$(OutDir)\lolcore.lib</AdditionalDependencies>
  182. <AdditionalLibraryDirectories>$(SdlLibs);$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  183. </Link>
  184. <PostBuildEvent>
  185. <Command>for %%I in ($(SdlLibs)) do xcopy /y /c /d %%I\*.dll $(TargetDir)</Command>
  186. </PostBuildEvent>
  187. </ItemDefinitionGroup>
  188. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  189. <ImportGroup Label="ExtensionTargets">
  190. </ImportGroup>
  191. </Project>