Du kan inte välja fler än 25 ämnen Ämnen måste starta med en bokstav eller siffra, kan innehålla bindestreck ('-') och vara max 35 tecken långa.
Benjamin ‘Touky’ Huet b608607dba EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 11 år sedan
..
benchmark misc: fix some coding errors found by Coverity. 8 år sedan
data EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 år sedan
generated MViewer : Added Light & axis gizmo 8 år sedan
javascript tweak 8 år sedan
math build: manually add lollua.vcxproj as a reference in all projects. 11 år sedan
physics assert on non-handled raycast. 8 år sedan
sandbox build: reorganise automake build system. 11 år sedan
unit test: remove isnan() unit tests because we can't rely on that function. 8 år sedan
xolotl gpu: move more platform-specific code from Video to Render. 11 år sedan
Makefile.am mishap in MeshViewer makefile 8 år sedan
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 år sedan
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11 år sedan
btphystest.cpp math: add constant vectors vec2::zero, vec2::axis_x, etc. 8 år sedan
btphystest.h btphystest : InitApp delay 8 år sedan
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 år sedan
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 år sedan
easymeshdictionnary.js EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 år sedan
front_camera_sprite.lolfx lolcatz shader WebGL compatible. 8 år sedan
meshviewer.cpp EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. 8 år sedan
meshviewer.em.html meshviewer html version now uses cookies to autosave command. 8 år sedan
meshviewer.index.html MVWeb tweak 8 år sedan
meshviewer.nacl.html MVWeb tweak 8 år sedan
meshviewer.nacl.nmf meshviewer files name straightening 8 år sedan
meshviewer.vcxproj meshviewer name straightening again 8 år sedan
nacl_phystest.cpp nacl: compilation fix. 8 år sedan
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
physicobject.h btphystest : cat movement update 8 år sedan
scenesetup-compiler.cpp Added SceneSetup and its Parser/Compiler 8 år sedan
scenesetup-compiler.h Added SceneSetup and its Parser/Compiler 8 år sedan
scenesetup-parser.y MViewer : Added Light & axis gizmo 8 år sedan
scenesetup-scanner.l MViewer : Added Light & axis gizmo 8 år sedan
scenesetup.cpp MViewer : Added Light & axis gizmo 8 år sedan
scenesetup.h MViewer : Added Light & axis gizmo 8 år sedan
scenesetupdictionnary.js MViewer : Added Light & axis gizmo 8 år sedan
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 år sedan
testsuite.vcxproj added camera unit test. 8 år sedan