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Benjamin ‘Touky’ Huet cb7a99bac3 Added ShaderBuilder пре 11 година
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csgbsp.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
csgbsp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
easymesh-compiler.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
easymesh-compiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
easymesh-parser.y math: remove some vector constants that were a bit too specific. пре 9 година
easymesh-scanner.l EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal. пре 9 година
easymesh.cpp Fixed some stuff and added some small tweaks пре 9 година
easymesh.h Fixed some stuff and added some small tweaks пре 9 година
easymeshbuild.cpp build: reorganise includes so that we can use precompiled headers later. пре 9 година
easymeshbuild.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
easymeshrender.cpp Added ShaderBuilder пре 9 година
easymeshrender.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, пре 9 година
shiny.lolfx Merge branch 'master' into scenegraph пре 9 година
shiny_SK.lolfx Merge branch 'master' into scenegraph пре 9 година
shinydebugUV.lolfx Merge branch 'master' into scenegraph пре 9 година
shinydebuglighting.lolfx Merge branch 'master' into scenegraph пре 9 година
shinydebugnormal.lolfx Merge branch 'master' into scenegraph пре 9 година
shinydebugwireframe.lolfx Merge branch 'master' into scenegraph пре 9 година
shinyflat.lolfx Merge branch 'master' into scenegraph пре 9 година