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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- #ifndef BT_CONE_MINKOWSKI_H
- #define BT_CONE_MINKOWSKI_H
-
- #include "btConvexInternalShape.h"
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
-
- ///The btConeShape implements a cone shape primitive, centered around the origin and aligned with the Y axis. The btConeShapeX is aligned around the X axis and btConeShapeZ around the Z axis.
- class btConeShape : public btConvexInternalShape
-
- {
-
- btScalar m_sinAngle;
- btScalar m_radius;
- btScalar m_height;
- int m_coneIndices[3];
- btVector3 coneLocalSupport(const btVector3& v) const;
-
-
- public:
- btConeShape (btScalar radius,btScalar height);
-
- virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
-
- btScalar getRadius() const { return m_radius;}
- btScalar getHeight() const { return m_height;}
-
-
- virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const
- {
- btTransform identity;
- identity.setIdentity();
- btVector3 aabbMin,aabbMax;
- getAabb(identity,aabbMin,aabbMax);
-
- btVector3 halfExtents = (aabbMax-aabbMin)*btScalar(0.5);
-
- btScalar margin = getMargin();
-
- btScalar lx=btScalar(2.)*(halfExtents.x()+margin);
- btScalar ly=btScalar(2.)*(halfExtents.y()+margin);
- btScalar lz=btScalar(2.)*(halfExtents.z()+margin);
- const btScalar x2 = lx*lx;
- const btScalar y2 = ly*ly;
- const btScalar z2 = lz*lz;
- const btScalar scaledmass = mass * btScalar(0.08333333);
-
- inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2));
-
- // inertia.x() = scaledmass * (y2+z2);
- // inertia.y() = scaledmass * (x2+z2);
- // inertia.z() = scaledmass * (x2+y2);
- }
-
-
- virtual const char* getName()const
- {
- return "Cone";
- }
-
- ///choose upAxis index
- void setConeUpIndex(int upIndex);
-
- int getConeUpIndex() const
- {
- return m_coneIndices[1];
- }
-
- virtual void setLocalScaling(const btVector3& scaling);
-
- };
-
- ///btConeShape implements a Cone shape, around the X axis
- class btConeShapeX : public btConeShape
- {
- public:
- btConeShapeX(btScalar radius,btScalar height);
- };
-
- ///btConeShapeZ implements a Cone shape, around the Z axis
- class btConeShapeZ : public btConeShape
- {
- public:
- btConeShapeZ(btScalar radius,btScalar height);
- };
- #endif //BT_CONE_MINKOWSKI_H
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