This website works better with JavaScript.
Home
Help
Sign In
lolengine
/
lol
mirror of
https://github.com/lolengine/lol
Watch
1
Star
0
Fork
0
Code
Issues
0
Releases
0
Wiki
Activity
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
2367
Commits
5
Branches
21 MiB
C++
99%
C
0.6%
Markdown
0.4%
Tree:
408b8277ae
main
wip/image-kernel
wip/interp
legacy
wip/core-clipp
Branches
Tags
${ item.name }
Create branch
${ searchTerm }
from '408b8277ae'
${ noResults }
lol
/
src
/
lol
History
Guillaume Bittoun
408b8277ae
simplex_interpolator: bug fixing on matrix computing
11 years ago
..
algorithm
avl_tree: moving avl_tree implementation in lol/base.
9 years ago
base
map: changing comment on insertion failure in avl_tree
9 years ago
debug
Fixed some stuff and added some small tweaks
9 years ago
gpu
Added ShaderBuilder
9 years ago
image
image: add the skeleton for a Movie class.
9 years ago
math
simplex_interpolator: bug fixing on matrix computing
9 years ago
sys
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
engine-internal.h
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 years ago
engine.h
build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1.
9 years ago
extras.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago
public.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
9 years ago