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  1. SUBDIRS = data
  2. noinst_LIBRARIES = liblol.a
  3. liblol_a_SOURCES = \
  4. core.h tiler.cpp tiler.h dict.cpp dict.h array.h \
  5. audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
  6. map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
  7. tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
  8. timer.cpp timer.h bitfield.h profiler.cpp profiler.h \
  9. world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
  10. text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
  11. worldentity.cpp worldentity.h gradient.cpp gradient.h \
  12. platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
  13. \
  14. lol/unit.h lol/debug.h \
  15. lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
  16. lol/math/math.h \
  17. \
  18. generated/location.hh generated/position.hh generated/stack.hh \
  19. \
  20. application/application.cpp application/application.h \
  21. eglapp.cpp eglapp.h \
  22. \
  23. easymesh/easymesh.cpp easymesh/easymesh.h \
  24. easymesh/shiny.lolfx \
  25. easymesh/easymesh-compiler.cpp easymesh/easymesh-compiler.h \
  26. generated/easymesh-parser.cpp generated/easymesh-parser.h \
  27. generated/easymesh-scanner.cpp \
  28. \
  29. $(ps3_sources) \
  30. $(xbox_sources) \
  31. $(nacl_sources) \
  32. $(sdl_sources) \
  33. $(d3d9_sources) \
  34. $(android_sources) \
  35. \
  36. thread/threadbase.h thread/thread.h \
  37. \
  38. math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp \
  39. \
  40. input/input.cpp input/input.h \
  41. input/stick.cpp input/stick.h \
  42. \
  43. gpu/shader.cpp gpu/shader.h \
  44. gpu/indexbuffer.cpp gpu/indexbuffer.h \
  45. gpu/vertexbuffer.cpp gpu/vertexbuffer.h \
  46. gpu/framebuffer.cpp gpu/framebuffer.h \
  47. gpu/defaultmaterial.lolfx \
  48. gpu/emptymaterial.lolfx \
  49. gpu/testmaterial.lolfx \
  50. \
  51. image/image.cpp image/image.h image/image-private.h \
  52. image/codec/gdiplus-image.cpp \
  53. image/codec/ios-image.cpp \
  54. image/codec/dummy-image.cpp \
  55. \
  56. loldebug.h \
  57. debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
  58. debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
  59. debug/quad.cpp debug/quad.h
  60. liblol_a_CPPFLAGS = @LOL_CFLAGS@
  61. SUFFIXES = .lolfx
  62. .lolfx.o:
  63. $(LOLFX_BUILD)
  64. if TRUE
  65. generated: .FORCE
  66. $(MKDIR_P) generated
  67. rm -f generated/[a-zA-Z]*
  68. flex -o generated/easymesh-scanner.cpp easymesh/easymesh-scanner.l
  69. bison -o generated/easymesh-parser.cpp --defines=generated/easymesh-parser.h \
  70. -d -b generated/easymesh easymesh/easymesh-parser.y
  71. .FORCE:
  72. endif
  73. EXTRA_DIST = easymesh/easymesh-scanner.l easymesh/easymesh-parser.y
  74. sdl_sources = \
  75. image/codec/sdl-image.cpp \
  76. platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
  77. platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
  78. d3d9_sources = \
  79. platform/d3d9/d3d9input.cpp platform/d3d9/d3d9input.h
  80. if USE_NACL
  81. nacl_sources = \
  82. platform/nacl/nacl-app.cpp platform/nacl/nacl-app.h \
  83. platform/nacl/nacl-instance.cpp platform/nacl/nacl-instance.h \
  84. platform/nacl/nacl-module.cpp \
  85. platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
  86. platform/nacl/opengl_context_ptrs.h
  87. endif
  88. if USE_PS3
  89. ps3_sources = \
  90. image/codec/ps3-image.cpp \
  91. platform/ps3/threadbase.h \
  92. platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
  93. platform/ps3/ps3input.cpp platform/ps3/ps3input.h
  94. endif
  95. if USE_X360
  96. xbox_sources = \
  97. platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h \
  98. platform/xbox/xboxinput.cpp platform/xbox/xboxinput.h
  99. endif
  100. android_sources = \
  101. image/codec/android-image.cpp \
  102. platform/android/androidapp.cpp platform/android/androidapp.h