.. |
application
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fixed 18 files out of 4242:
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8 lat temu |
base
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build: fix license and copyright information.
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8 lat temu |
bullet
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build: remove dead PS3 code.
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8 lat temu |
data
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build: reorganise automake build system.
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11 lat temu |
debug
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engine: move some files around.
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8 lat temu |
easymesh
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btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
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8 lat temu |
engine
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engine: move some files around.
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8 lat temu |
gpu
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btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ......
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8 lat temu |
image
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build: fix license and copyright information.
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8 lat temu |
input
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Added Joystick count
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8 lat temu |
lol
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math: move the matrix-to-quaternion code to a global header.
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8 lat temu |
lolua
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misc: fix copyright information here and there.
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8 lat temu |
lua
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Split Tileset in TextureImage -> Tileset
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8 lat temu |
math
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misc: fix copyright information here and there.
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8 lat temu |
mesh
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build: fix license and copyright information.
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8 lat temu |
platform
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fixed 18 files out of 4242:
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8 lat temu |
sys
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misc: fix copyright information here and there.
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8 lat temu |
t
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misc: fix copyright information here and there.
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8 lat temu |
Makefile.am
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engine: move some files around.
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8 lat temu |
audio.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 lat temu |
audio.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
camera.cpp
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math: move the matrix-to-quaternion code to a global header.
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8 lat temu |
camera.h
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engine: move some files around.
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8 lat temu |
commandstack.h
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base: clean up and refactor containers.
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8 lat temu |
dict.cpp
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build: fix license and copyright information.
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8 lat temu |
dict.h
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engine: move some files around.
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8 lat temu |
eglapp.cpp
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build: fix license and copyright information.
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8 lat temu |
eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
emitter.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 lat temu |
emitter.h
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engine: move some files around.
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8 lat temu |
font.cpp
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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8 lat temu |
font.h
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engine: move some files around.
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8 lat temu |
forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 lat temu |
forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
gradient.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 lat temu |
gradient.h
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engine: move some files around.
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8 lat temu |
gradient.lolfx
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scene: start working on the scene class reorganisation.
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8 lat temu |
light.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 lat temu |
light.h
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engine: move some files around.
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8 lat temu |
lolcore.vcxproj
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engine: move some files around.
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8 lat temu |
lolcore.vcxproj.filters
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engine: move some files around.
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8 lat temu |
loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
lolgl.h
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build: remove dead PS3 code.
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8 lat temu |
lolimgui.cpp
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misc: fix copyright information here and there.
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8 lat temu |
lolimgui.h
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MultiScene: Phase 3: Small PrimitiveSource & PrimitiveRenderer tweaks
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8 lat temu |
messageservice.cpp
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base: clean up and refactor containers.
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8 lat temu |
messageservice.h
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 lat temu |
numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 lat temu |
platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 lat temu |
profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
sample.cpp
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build: fix license and copyright information.
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8 lat temu |
sample.h
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engine: move some files around.
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8 lat temu |
sampler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 lat temu |
sampler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
scene.cpp
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base: clean up and refactor containers.
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8 lat temu |
scene.h
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fixed 18 files out of 4242:
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8 lat temu |
sprite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 lat temu |
sprite.h
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engine: move some files around.
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8 lat temu |
text.cpp
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base: clean up and refactor containers.
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8 lat temu |
text.h
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engine: move some files around.
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8 lat temu |
textureimage-private.h
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Split Tileset in TextureImage -> Tileset
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8 lat temu |
textureimage.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 lat temu |
textureimage.h
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engine: move some files around.
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8 lat temu |
tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 lat temu |
tiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |
tileset.cpp
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base: clean up and refactor containers.
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8 lat temu |
tileset.h
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engine: move some files around.
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8 lat temu |
utils.h
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base: clean up and refactor containers.
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8 lat temu |
video.cpp
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 lat temu |
video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 lat temu |