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- //
- // Lol Engine
- //
- // Copyright: (c) 2009-2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- // (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
- // (c) 2009-2013 Cédric Lecacheur <jordx@free.fr>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- //
- // The EasyMesh class
- // ------------------
- //
-
- #if !defined __EASYMESHBUILD_EASYMESHBUILD_H__
- #define __EASYMESHBUILD_EASYMESHBUILD_H__
-
- namespace lol
- {
-
- struct MeshBuildOperation
- {
- DEF_VALUE
- //When this flag is up, negative scaling will not invert faces.
- ADD_VALUE_SET(ScaleWinding , (1 << 0))
- ADD_VALUE_SET(CommandRecording , (1 << 1))
- ADD_VALUE_SET(CommandExecution , (1 << 2))
- ADD_VALUE_SET(QuadWeighting , (1 << 3))
- ADD_VALUE_SET(IgnoreQuadWeighting , (1 << 4))
- ADD_VALUE_SET(PostBuildComputeNormals , (1 << 5))
- ADD_VALUE_SET(PreventVertCleanup , (1 << 6))
-
- ADD_VALUE_SET(All , 0xffff)
- END_E_VALUE
-
- LOL_DECLARE_ENUM_METHODS(MeshBuildOperation)
- };
-
- struct EasyMeshCmdType
- {
- DEF_VALUE
- ADD_VALUE(MeshCsg)
-
- ADD_VALUE(LoopStart)
- ADD_VALUE(LoopEnd)
- ADD_VALUE(OpenBrace)
- ADD_VALUE(CloseBrace)
-
- ADD_VALUE(ScaleWinding)
- ADD_VALUE(QuadWeighting)
- ADD_VALUE(PostBuildNormal)
- ADD_VALUE(PreventVertCleanup)
- ADD_VALUE(SetColorA)
- ADD_VALUE(SetColorB)
- ADD_VALUE(SetVertColor)
-
- ADD_VALUE(VerticesMerge)
- ADD_VALUE(VerticesSeparate)
-
- ADD_VALUE(Translate)
- ADD_VALUE(Rotate)
- ADD_VALUE(RadialJitter)
- ADD_VALUE(MeshTranform)
- ADD_VALUE(Scale)
- ADD_VALUE(DupAndScale)
- ADD_VALUE(Chamfer)
-
- ADD_VALUE(SplitTriangles)
- ADD_VALUE(SmoothMesh)
-
- ADD_VALUE(AppendCylinder)
- ADD_VALUE(AppendCapsule)
- ADD_VALUE(AppendTorus)
- ADD_VALUE(AppendBox)
- ADD_VALUE(AppendStar)
- ADD_VALUE(AppendExpandedStar)
- ADD_VALUE(AppendDisc)
- ADD_VALUE(AppendSimpleTriangle)
- ADD_VALUE(AppendSimpleQuad)
- ADD_VALUE(AppendCog)
- END_E_VALUE
-
- LOL_DECLARE_ENUM_METHODS(EasyMeshCmdType)
- };
-
- LOL_SAFE_ENUM(MeshType,
- Triangle,
- Quad,
- Box,
- Sphere,
- Capsule,
- Torus,
- Cylinder,
- Disc,
- Star,
- ExpandedStar,
- Cog,
-
- MAX
- );
-
- struct TexCoordBuildType
- {
- DEF_VALUE
- ADD_VALUE_SET(TriangleDefault , 0)
- ADD_VALUE_SET(QuadDefault , 0)
- ADD_VALUE_SET(BoxDefault , 0)
- ADD_VALUE_SET(SphereDefault , 0)
- ADD_VALUE_SET(CapsuleDefault , 0)
- ADD_VALUE_SET(TorusDefault , 0)
- ADD_VALUE_SET(CylinderDefault , 0)
- ADD_VALUE_SET(DiscDefault , 0)
- ADD_VALUE_SET(StarDefault , 0)
- ADD_VALUE_SET(ExpandedStarDefault , 0)
- ADD_VALUE_SET(CogDefault , 0)
-
- //NEVER FORGET TO INCREMENT THIS WHEN ADDING A VALUE
- ADD_VALUE_SET(Max , 1)
- END_E_VALUE
-
- LOL_DECLARE_ENUM_METHODS(TexCoordBuildType)
- };
-
- LOL_SAFE_ENUM(MeshFaceType,
- BoxFront = 0,
- QuadDefault = 0,
- BoxLeft = 1,
- BoxBack = 2,
- BoxRight = 3,
- BoxTop = 4,
- BoxBottom = 5,
-
- Max
- );
-
- LOL_SAFE_ENUM(TexCoordPos,
- BL, // Bottom Left
- BR, // Bottom Right
- TL, // Top Left
- TR // Top Right
- );
-
- class EasyMeshBuildData
- {
- public:
- EasyMeshBuildData()
- {
- m_color_a = vec4(0.f, 0.f, 0.f, 1.f);
- m_color_b = vec4(0.f, 0.f, 0.f, 1.f);
- m_texcoord_offset = vec2(0.f);
- m_texcoord_offset2 = vec2(0.f);
- m_texcoord_scale = vec2(1.f);
- m_texcoord_scale2 = vec2(1.f);
- m_build_flags = 0;
- m_i_cmd = 0;
- m_exec_nb = -1;
- for (int i = 0; i < MeshType::MAX; ++i)
- {
- m_texcoord_build_type[i] = TexCoordBuildType::TriangleDefault;
- m_texcoord_build_type2[i] = TexCoordBuildType::TriangleDefault;
- }
- }
-
- inline CommandStack &CmdStack() { return m_stack; }
- inline int &Cmdi() { return m_i_cmd; }
- inline int &CmdExecNb() { return m_exec_nb; }
- inline Array<int, int> &LoopStack(){ return m_loop_stack; }
- inline vec4 &ColorA() { return m_color_a; }
- inline vec4 &ColorB() { return m_color_b; }
- inline vec2 &TexCoordOffset() { return m_texcoord_offset; }
- inline vec2 &TexCoordScale() { return m_texcoord_scale; }
- inline vec2 &TexCoordOffset2() { return m_texcoord_offset2; }
- inline vec2 &TexCoordScale2() { return m_texcoord_scale2; }
-
- //UV1
- void SetTexCoordBuildType(MeshType mt, TexCoordBuildType tcbt) { m_texcoord_build_type[mt.ToScalar()] = (1 << (tcbt + 1)) | (m_texcoord_build_type[mt.ToScalar()] & 1); }
- TexCoordBuildType GetTexCoordBuildType(MeshType mt)
- {
- uint32_t flag = (uint32_t)((m_texcoord_build_type[mt.ToScalar()] & ~(1)) >> 1);
- int i = 0;
- while (flag >>= 1)
- i++;
- return TexCoordBuildType(i);
- }
- void SetTexCoordCustomBuild(MeshType mt, MeshFaceType face, vec2 BL, vec2 TR)
- {
- if (face.ToScalar() >= m_texcoord_custom_build[mt.ToScalar()].Count())
- m_texcoord_custom_build[mt.ToScalar()].Resize(face.ToScalar() + 1);
- m_texcoord_custom_build[mt.ToScalar()][face.ToScalar()].m1 = BL;
- m_texcoord_custom_build[mt.ToScalar()][face.ToScalar()].m2 = TR;
- m_texcoord_build_type[mt.ToScalar()] |= 1;
- }
- void ClearTexCoordCustomBuild(MeshType mt) { m_texcoord_build_type[mt.ToScalar()] &= ~1; }
- /* FIXME : Do something better ? */
- vec2 TexCoord(MeshType mt, TexCoordPos tcp, MeshFaceType face)
- {
- vec2 BL = vec2(0.f);
- vec2 TR = vec2(0.f);
- if (m_texcoord_build_type[mt.ToScalar()] & 1
- && face.ToScalar() < m_texcoord_custom_build[mt.ToScalar()].Count())
- {
- BL = m_texcoord_custom_build[mt.ToScalar()][face.ToScalar()].m1;
- TR = m_texcoord_custom_build[mt.ToScalar()][face.ToScalar()].m2;
- }
- else
- {
- /* unused for now, but will be if new BuildType are added. */
- TexCoordBuildType tcbt = GetTexCoordBuildType(mt);
- UNUSED(tcbt);
- if (mt == MeshType::Triangle)
- mt = mt;
- else if (mt == MeshType::Quad)
- {
- // There's nothin' else than QuadDefault
- BL = vec2(0.f);
- TR = vec2(1.f);
- }
- else if (mt == MeshType::Box)
- {
- vec2 data[][2] =
- { // TexCoordBuildType::BoxDefault
- { vec2(0.f), vec2(.5f) },
- { vec2(.5f, 0.f), vec2(1.f, .5f) },
- { vec2(0.f), vec2(.5f) },
- { vec2(.5f, 0.f), vec2(1.f, .5f) },
- { vec2(0.f, .5f), vec2(.5f, 1.f) },
- { vec2(.5f, .5f), vec2(1.f, 1.f) }
- };
- BL = data[face.ToScalar()][0]; // [tcbt]
- TR = data[face.ToScalar()][1]; // [tcbt]
- }
- else if (mt == MeshType::Sphere)
- mt = mt;
- else if (mt == MeshType::Capsule)
- mt = mt;
- else if (mt == MeshType::Torus)
- mt = mt;
- else if (mt == MeshType::Cylinder)
- mt = mt;
- else if (mt == MeshType::Disc)
- mt = mt;
- else if (mt == MeshType::Star)
- mt = mt;
- else if (mt == MeshType::ExpandedStar)
- mt = mt;
- else if (mt == MeshType::Cog)
- mt = mt;
- }
-
- vec2 res = vec2(.0f);
- if (tcp == TexCoordPos::BL)
- res = BL;
- else if (tcp == TexCoordPos::BR)
- res = vec2(TR.x, BL.y);
- else if (tcp == TexCoordPos::TL)
- res = vec2(BL.x, TR.y);
- else if (tcp == TexCoordPos::TR)
- res = TR;
-
- return res * m_texcoord_scale + m_texcoord_offset2;
- }
-
- // UV2
- void SetTexCoordBuildType2(MeshType mt, TexCoordBuildType tcbt) { m_texcoord_build_type2[mt.ToScalar()] = (1 << (tcbt + 1)) | (m_texcoord_build_type2[mt.ToScalar()] & 1); }
- TexCoordBuildType GetTexCoordBuildType2(MeshType mt)
- {
- uint32_t flag = ((m_texcoord_build_type2[mt.ToScalar()] & ~(1)) >> 1);
- int i = 0;
- while (flag >>= 1)
- i++;
- return TexCoordBuildType(i);
- }
- void SetTexCoordCustomBuild2(MeshType mt, MeshFaceType face, vec2 BL, vec2 TR)
- {
- if (face.ToScalar() >= m_texcoord_custom_build2[mt.ToScalar()].Count())
- m_texcoord_custom_build2[mt.ToScalar()].Resize(face.ToScalar() + 1);
- m_texcoord_custom_build2[mt.ToScalar()][face.ToScalar()].m1 = BL;
- m_texcoord_custom_build2[mt.ToScalar()][face.ToScalar()].m2 = TR;
- m_texcoord_build_type2[mt.ToScalar()] |= 1;
- }
- void ClearTexCoordCustomBuild2(MeshType mt) { m_texcoord_build_type2[mt.ToScalar()] &= ~1; }
- vec2 TexCoord2(MeshType mt, TexCoordPos tcp, MeshFaceType face)
- {
- vec2 BL = vec2(0.f);
- vec2 TR = vec2(0.f);
- if (m_texcoord_build_type2[mt.ToScalar()] & 1
- && face.ToScalar() < m_texcoord_custom_build2[mt.ToScalar()].Count())
- {
- BL = m_texcoord_custom_build2[mt.ToScalar()][face.ToScalar()].m1;
- TR = m_texcoord_custom_build2[mt.ToScalar()][face.ToScalar()].m2;
- }
- else
- {
- TexCoordBuildType tcbt = GetTexCoordBuildType2(mt);
- UNUSED(tcbt);
- if (mt == MeshType::Triangle)
- mt = mt;
- else if (mt == MeshType::Quad)
- {
- // There's nothin' else than QuadDefault
- BL = vec2(0.f);
- TR = vec2(1.f);
- }
- else if (mt == MeshType::Box)
- {
- vec2 data[][2] =
- { // TexCoordBuildType::BoxDefault
- { vec2(0.f), vec2(.5f) },
- { vec2(.5f, 0.f), vec2(1.f, .5f) },
- { vec2(0.f), vec2(.5f) },
- { vec2(.5f, 0.f), vec2(1.f, .5f) },
- { vec2(0.f, .5f), vec2(.5f, 1.f) },
- { vec2(.5f, .5f), vec2(1.f, 1.f) }
- };
- BL = data[face.ToScalar()][0]; // [tcbt]
- TR = data[face.ToScalar()][1]; // [tcbt]
- }
- else if (mt == MeshType::Sphere)
- mt = mt;
- else if (mt == MeshType::Capsule)
- mt = mt;
- else if (mt == MeshType::Torus)
- mt = mt;
- else if (mt == MeshType::Cylinder)
- mt = mt;
- else if (mt == MeshType::Disc)
- mt = mt;
- else if (mt == MeshType::Star)
- mt = mt;
- else if (mt == MeshType::ExpandedStar)
- mt = mt;
- else if (mt == MeshType::Cog)
- mt = mt;
- }
-
- vec2 res = vec2(.0f);
- if (tcp == TexCoordPos::BL)
- res = BL;
- else if (tcp == TexCoordPos::BR)
- res = vec2(TR.x, BL.y);
- else if (tcp == TexCoordPos::TL)
- res = vec2(BL.x, TR.y);
- else if (tcp == TexCoordPos::TR)
- res = TR;
-
- return res * m_texcoord_scale + m_texcoord_offset2;
- }
-
- inline bool IsEnabled(MeshBuildOperation mbo) { return (m_build_flags & mbo) != 0; }
- inline void Enable(MeshBuildOperation mbo) { m_build_flags |= mbo; }
- inline void Disable(MeshBuildOperation mbo) { m_build_flags &= ~mbo; }
- inline void Toggle(MeshBuildOperation mbo) { m_build_flags ^= mbo; }
- inline void Set(MeshBuildOperation mbo, bool value) { if (value) Enable(mbo); else Disable(mbo); }
-
- public:
- CommandStack m_stack;
- int m_i_cmd;
- int m_exec_nb;
- Array<int, int> m_loop_stack;
- vec4 m_color_a;
- vec4 m_color_b;
- vec2 m_texcoord_offset;
- vec2 m_texcoord_offset2;
- vec2 m_texcoord_scale;
- vec2 m_texcoord_scale2;
- Array<vec2, vec2> m_texcoord_custom_build[MeshType::MAX];
- Array<vec2, vec2> m_texcoord_custom_build2[MeshType::MAX];
- uint32_t m_texcoord_build_type[MeshType::MAX];
- uint32_t m_texcoord_build_type2[MeshType::MAX];
- uint32_t m_build_flags;
- };
-
- /* A safe enum for VertexDictionnary operations. */
- struct VDictType
- {
- DEF_VALUE
- ADD_VALUE_SET(DoesNotExist , -3)
- ADD_VALUE_SET(Alone , -2)
- ADD_VALUE_SET(Master , -1)
- END_E_VALUE
-
- LOL_DECLARE_ENUM_METHODS(VDictType)
- };
-
- /* TODO : replace VDict by a proper Half-edge system */
- //a class whose goal is to keep a list of the adjacent vertices for mesh operations purposes
- class VertexDictionnary
- {
- public:
- int FindVertexMaster(const int search_idx);
- bool FindMatchingVertices(const int search_idx, Array<int> &matching_ids);
- bool FindConnectedVertices(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_vert, Array<int> const *ignored_tri = nullptr);
- bool FindConnectedTriangles(const int search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
- bool FindConnectedTriangles(const ivec2 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
- bool FindConnectedTriangles(const ivec3 &search_idx, const Array<uint16_t> &tri_list, const int tri0, Array<int> &connected_tri, Array<int> const *ignored_tri = nullptr);
- void AddVertex(int vert_id, vec3 vert_coord);
- void RemoveVertex(int vert_id);
- bool GetMasterList(Array<int> &ret_master_list) { ret_master_list = master_list; return ret_master_list.Count() > 0; }
- void Clear() { vertex_list.Empty(); }
- private:
- //<VertexId, VertexLocation, VertexMasterId>
- Array<int, vec3, int> vertex_list;
- //List of the master_ vertices
- Array<int> master_list;
- };
-
- } /* namespace lol */
-
- #endif /* __EASYMESHBUILD_EASYMESHBUILD_H__ */
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