..
benchmark
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
data
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
generated
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
javascript
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
math
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
physics
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
sandbox
test: blue noise kernel generator.
8 anni fa
Makefile.am
test: add simplex noise test program.
8 anni fa
benchsuite.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
benchsuite.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
btphystest.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
btphystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
btphystest.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
btphystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
easymeshdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
front_camera_sprite.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
meshviewer.cpp
Added ShaderBuilder
8 anni fa
meshviewer.em.html
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
meshviewer.index.html
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
meshviewer.nacl.html
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
meshviewer.nacl.nmf
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
meshviewer.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
nacl_phystest.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
nacl_phystest.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
nacl_phystest.vcxproj
build: reorganise some visual studio shit and comment some files.
8 anni fa
nacl_phystest.vcxproj.filters
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
physicobject.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
scenesetup-compiler.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
scenesetup-compiler.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
scenesetup-parser.y
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
scenesetup-scanner.l
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
scenesetup.cpp
build: reorganise includes so that we can use precompiled headers later.
8 anni fa
scenesetup.h
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
8 anni fa
scenesetupdictionnary.js
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
shinyfur.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
shinymvtexture.lolfx
test: move the unit tests to the engine, and lolunit out of the engine.
8 anni fa
simplex.cpp
test: add 7-dimensional simplex noise test.
8 anni fa