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Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 11 anni fa
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01_triangle.cpp build: hide LolFx external declarations behind macros. 12 anni fa
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now 12 anni fa
01_triangle.vcxproj build: fix syntax errors in the Visual Studio projects. 11 anni fa
02_cube.cpp gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 11 anni fa
02_cube.lolfx lolfx: use square brackets to indicate shader sections. 12 anni fa
02_cube.vcxproj build: fix syntax errors in the Visual Studio projects. 11 anni fa
03_noise.cpp build: hide LolFx external declarations behind macros. 12 anni fa
03_noise.lolfx lolfx: use square brackets to indicate shader sections. 12 anni fa
03_noise.vcxproj build: fix syntax errors in the Visual Studio projects. 11 anni fa
04_texture.cpp gpu: support 1-component (luminance) textures. 11 anni fa
04_texture.lolfx tutorial: HLSL version of the graph plotting shader. 11 anni fa
04_texture.vcxproj build: fix syntax errors in the Visual Studio projects. 11 anni fa
05_easymesh.cpp scene: start refactoring the camera code; we now have a stack of cameras 11 anni fa
05_easymesh.vcxproj build: fix syntax errors in the Visual Studio projects. 11 anni fa
08_fbo.cpp build: hide LolFx external declarations behind macros. 12 anni fa
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. 12 anni fa
08_fbo.vcxproj build: fix syntax errors in the Visual Studio projects. 11 anni fa
11_fractal.cpp sys: add the base source directory to the list of search directories 11 anni fa
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. 12 anni fa
11_fractal.vcxproj build: fix syntax errors in the Visual Studio projects. 11 anni fa
Makefile.am core: import pristine lua 5.2.1 in the engine code. 11 anni fa