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  1. dnl configure script for Lol Engine
  2. AC_INIT(lolengine, 0.0)
  3. AC_PREREQ(2.50)
  4. AC_CONFIG_AUX_DIR(.auto)
  5. AC_CANONICAL_SYSTEM
  6. AM_INIT_AUTOMAKE([subdir-objects no-define tar-ustar silent-rules])
  7. dnl AM_MAINTAINER_MODE
  8. dnl Versioning of the separate software we ship
  9. LOLUNIT_VERSION=0.1
  10. AC_SUBST(LOLUNIT_VERSION)
  11. LOLREMEZ_VERSION=0.2
  12. AC_SUBST(LOLREMEZ_VERSION)
  13. AM_CONFIG_HEADER(config.h)
  14. AM_PROG_CC_C_O
  15. AC_PROG_CPP
  16. AC_PROG_CXX
  17. AC_PROG_CXXCPP
  18. AC_PROG_RANLIB
  19. AC_LIBTOOL_WIN32_DLL
  20. AM_PROG_LIBTOOL
  21. AC_LIBTOOL_CXX
  22. AC_C_CONST
  23. AC_C_INLINE
  24. dnl Ensure an error is thrown if pkg-config M4 files are not found.
  25. m4_pattern_allow([^PKG_CONFIG_LIBDIR$])
  26. m4_pattern_forbid([^PKG_CHECK_MODULES$])
  27. m4_pattern_forbid([^PKG_PROG_PKG_CONFIG$])
  28. dnl Do not use PKG_CONFIG_LIBDIR when cross-compiling.
  29. if test "${build}" != "${host}" -a "${PKG_CONFIG_LIBDIR}" = ""; then
  30. export PKG_CONFIG_LIBDIR=/dev/null
  31. fi
  32. dnl AC_PROG_EGREP only exists in autoconf 2.54+, so we use AC_EGREP_CPP right
  33. dnl now otherwise it might be set in an obscure if statement. Same thing for
  34. dnl PKG_PROG_PKG_CONFIG which needs to be called first.
  35. AC_EGREP_CPP(yes, foo)
  36. PKG_PROG_PKG_CONFIG()
  37. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  38. dnl conditional builds
  39. AC_ARG_ENABLE(debug,
  40. [ --enable-debug build debug versions of the game (default no)])
  41. AC_ARG_ENABLE(release,
  42. [ --enable-release build final release of the game (default no)])
  43. AC_ARG_ENABLE(experimental,
  44. [ --enable-experimental experimental build (default no)])
  45. AC_CHECK_HEADERS(stdio.h stdarg.h inttypes.h endian.h stdint.h getopt.h)
  46. AC_CHECK_HEADERS(fastmath.h pthread.h libutil.h util.h pty.h glob.h)
  47. AC_CHECK_HEADERS(sys/ioctl.h sys/ptrace.h sys/stat.h sys/syscall.h sys/user.h)
  48. AC_CHECK_HEADERS(sys/wait.h)
  49. AC_CHECK_HEADERS(linux/kdev_t.h linux/major.h)
  50. AC_CHECK_HEADERS(security/pam_appl.h security/pam_misc.h)
  51. AC_CHECK_HEADERS(pam/pam_appl.h pam/pam_misc.h)
  52. if test "${enable_debug}" = "yes"; then
  53. AC_DEFINE(LOL_DEBUG, 1, Define to 1 to activate debug)
  54. OPT="-O"
  55. else
  56. OPT="-O3 -ffast-math -fno-strength-reduce -fomit-frame-pointer"
  57. fi
  58. if test "${enable_release}" = "yes"; then
  59. AC_DEFINE(LOL_RELEASE, 1, Define to 1 to activate final release)
  60. REL=""
  61. else
  62. REL="-g"
  63. fi
  64. if test "${enable_experimental}" = "yes"; then
  65. AC_DEFINE(LOL_EXPERIMENTAL, 1, Define to 1 to activate experimental build)
  66. fi
  67. dnl No exceptions
  68. CXXFLAGS="${CXXFLAGS} -fno-exceptions -fno-rtti"
  69. dnl Optimizations
  70. CXXFLAGS="${CXXFLAGS} ${REL} ${OPT}"
  71. dnl Code qui fait des warnings == code de porc == deux baffes dans ta gueule
  72. CXXFLAGS="${CXXFLAGS} -Wall -Wextra -Wpointer-arith -Wcast-align -Wcast-qual -Wshadow -Wsign-compare"
  73. AC_CHECK_LIB(m, sin, MATH_LIBS="${MATH_LIBS} -lm")
  74. AC_CHECK_LIB(pthread, main, LIBS="$LIBS -lpthread")
  75. AC_CHECK_LIB(util, forkpty, UTIL_LIBS="${UTIL_LIBS} -lutil")
  76. dnl Are we on the PS3?
  77. ac_cv_my_have_ps3="no"
  78. AC_CHECK_LIB(sysmodule_stub, cellSysmoduleLoadModule,
  79. [ac_cv_my_have_ps3="yes"
  80. LOL_LIBS="${LOL_LIBS} -lsysmodule_stub -lsysutil_stub -lresc_stub"
  81. dnl For PSGL
  82. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available) # FIXME: hack
  83. GL_LIBS="${GL_LIBS} -lPSGL -lgcm_cmd -lgcm_sys_stub"
  84. dnl This is the old way
  85. if test "x${CELLSDK}" != x -a "x${CELLSDK}" = x; then
  86. CELL_SDK="${CELLSDK}"
  87. fi
  88. if test "x${enable_debug}" = xyes; then
  89. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/debug"
  90. elif test "x${enable_release}" = xyes; then
  91. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/ultra-opt"
  92. else
  93. GL_LIBS="${GL_LIBS} -L${CELL_SDK}/target/ppu/lib/PSGL/RSX/opt"
  94. fi
  95. dnl For the runtime Cg compiler
  96. GL_LIBS="${GL_LIBS} -lcgc -lPSGLcgc"
  97. dnl For the PNG decoder
  98. LOL_LIBS="${LOL_LIBS} -lpngdec_stub"
  99. dnl For the pad library
  100. LOL_LIBS="${LOL_LIBS} -lio_stub -lusbd_stub -lpadfilter"
  101. dnl Disable this warning, it's too verbose with vector.h
  102. CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"
  103. AC_PATH_PROG(MAKE_FSELF, make_fself, no)],
  104. [MAKE_FSELF=no])
  105. AM_CONDITIONAL(USE_MAKE_FSELF, test "${MAKE_FSELF}" != "no")
  106. AM_CONDITIONAL(USE_PS3, test "${ac_cv_my_have_ps3}" != "no")
  107. dnl Are we building using MinGW?
  108. LIBS_save="$LIBS"
  109. LIBS="$LIBS -mwindows"
  110. AC_MSG_CHECKING(for -mwindows)
  111. AC_TRY_LINK([], [],
  112. [AC_MSG_RESULT(yes)
  113. LOL_LIBS="${LOL_LIBS} -mwindows"],
  114. [AC_MSG_RESULT(no)])
  115. LIBS="$LIBS_save"
  116. dnl Are we on the Xbox 360?
  117. dnl Answer: NO! we don't know how to build for it anyway
  118. AM_CONDITIONAL(USE_X360, false)
  119. dnl Are we on a Direct3D 9 platform?
  120. #ac_cv_my_have_d3d9="no"
  121. #AC_CHECK_HEADERS(d3d9.h, [ac_cv_my_have_d3d9="yes"])
  122. #if test "${ac_cv_my_have_d3d9}" != "no"; then
  123. # D3D_LIBS="${D3D_LIBS} -ld3d9 -ld3dx9 -lxinput"
  124. # AC_DEFINE(USE_D3D9, 1, Define to 1 to use DirectX 9)
  125. #fi
  126. #AM_CONDITIONAL(USE_D3D9, test "${ac_cv_my_have_d3d9}" != "no")
  127. LIBS_save="$LIBS"
  128. LIBS="$LIBS -Wl,-framework -Wl,OpenGL"
  129. AC_MSG_CHECKING(for -framework OpenGL)
  130. AC_TRY_LINK([], [],
  131. [AC_MSG_RESULT(yes)
  132. GL_LIBS="${GL_LIBS} -framework OpenGL"
  133. CXXFLAGS="${CXXFLAGS} -ObjC++"],
  134. [AC_MSG_RESULT(no)])
  135. LIBS="$LIBS_save"
  136. dnl Which version of OpenGL to use?
  137. ac_cv_my_have_gl="no"
  138. PKG_CHECK_MODULES(GLES2, glesv2,
  139. [ac_cv_my_have_gl="yes"
  140. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  141. GL_CFLAGS="${GL_CFLAGS} ${GLES2_CFLAGS}"
  142. GL_LIBS="${GL_LIBS} ${GLES2_LIBS}"],
  143. [:])
  144. AC_CHECK_HEADER(GLES2/gl2.h,
  145. [AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  146. ac_cv_my_have_gl="yes"])
  147. PKG_CHECK_MODULES(GL, gl,
  148. [ac_cv_my_have_gl="yes"
  149. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available)],
  150. [:])
  151. AC_CHECK_LIB(GL, glLoadIdentity,
  152. [ac_cv_my_have_gl="yes"
  153. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hackish
  154. GL_LIBS="-lGL"])
  155. AC_CHECK_HEADER(GL/gl.h,
  156. [LIBS_save="$LIBS"
  157. LIBS="$LIBS -lopengl32"
  158. AC_MSG_CHECKING(for glLoadIdentity in -lopengl32)
  159. AC_TRY_LINK([#include <GL/gl.h>],
  160. [glLoadIdentity();],
  161. [ac_cv_my_have_gl="yes"
  162. AC_DEFINE(HAVE_GL_2X, 1, Define to 1 if GL 2.x is available) # FIXME: hack
  163. AC_MSG_RESULT(yes)
  164. GL_LIBS="-lopengl32"],
  165. [AC_MSG_RESULT(no)])
  166. LIBS="$LIBS_save"])
  167. AC_CHECK_HEADER(PSGL/psgl.h,
  168. [ac_cv_my_have_gl="yes"])
  169. if test "${ac_cv_my_have_gl}" = "no"; then
  170. AC_MSG_ERROR([[No OpenGL or OpenGL ES implementation found]])
  171. fi
  172. dnl Use Glew?
  173. ac_cv_my_have_glew="no"
  174. PKG_CHECK_MODULES(GLEW, glew,
  175. [ac_cv_my_have_glew="yes"
  176. GL_CFLAGS="${GLEW_CFLAGS} ${GL_CFLAGS}"
  177. GL_LIBS="${GLEW_LIBS} ${GL_LIBS}"],
  178. [:])
  179. AC_CHECK_HEADER(glew.h,
  180. [LIBS_save="${LIBS}"
  181. LIBS="${LIBS} -lglew32 ${GL_LIBS}"
  182. AC_MSG_CHECKING(for glewInit in -lglew32)
  183. AC_TRY_LINK(
  184. [#include <glew.h>],
  185. [glewInit();],
  186. [ac_cv_my_have_glew="yes"
  187. GL_LIBS="-lglew32 ${GL_LIBS}"
  188. AC_MSG_RESULT(yes)],
  189. [AC_MSG_RESULT(no)])
  190. LIBS="${LIBS_save}"])
  191. if test "${ac_cv_my_have_glew}" != "no"; then
  192. AC_DEFINE(HAVE_GLES_2X, 1, Define to 1 if GLES 2.x is available)
  193. AC_DEFINE(USE_GLEW, 1, Define to 1 to use libglew)
  194. fi
  195. AM_CONDITIONAL(USE_GLEW, test "${ac_cv_my_have_glew}" != "no")
  196. dnl Poor man's GL feature detection if all else failed.
  197. save_LIBS="${LIBS}"
  198. LIBS="${LIBS} ${GL_LIBS} ${GLES2_LIBS}"
  199. AC_CHECK_FUNCS(glBegin)
  200. LIBS="${save_LIBS}"
  201. dnl Use SDL? (always required on Linux or Win32)
  202. ac_cv_my_have_sdl="no"
  203. ac_cv_my_have_sdl_image="no"
  204. ac_cv_my_have_sdl_mixer="no"
  205. dnl
  206. dnl First, try the proper pkg-config check
  207. PKG_CHECK_MODULES(SDL, sdl, [ac_cv_my_have_sdl="yes"], [:])
  208. PKG_CHECK_MODULES(SDLMIXER, SDL_mixer, [ac_cv_my_have_sdl_mixer="yes"], [:])
  209. PKG_CHECK_MODULES(SDLIMAGE, SDL_image, [ac_cv_my_have_sdl_image="yes"], [:])
  210. dnl
  211. dnl Then the old sdl-config method
  212. if test "x${cross_compiling}" != xyes -a "${ac_cv_my_have_sdl}" != yes; then
  213. AC_PATH_PROG(SDL_CONFIG, sdl-config, no)
  214. if test "${SDL_CONFIG}" != "no"; then
  215. SDL_CFLAGS="${SDL_CFLAGS} `${SDL_CONFIG} --cflags`"
  216. SDL_LIBS="${SDL_LIBS} `${SDL_CONFIG} --libs`"
  217. ac_cv_my_have_sdl="yes"
  218. fi
  219. fi
  220. dnl
  221. dnl Maybe all this has failed, try direct inclusion
  222. save_CPPFLAGS="${CPPFLAGS}"
  223. save_LIBS="${LIBS}"
  224. CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  225. LIBS="${LIBS} ${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  226. AC_CHECK_HEADERS(SDL.h SDL/SDL.h, [ac_cv_my_have_sdl="yes"])
  227. AC_CHECK_HEADERS(SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"])
  228. AC_CHECK_HEADERS(SDL_image.h, [ac_cv_my_have_sdl_image="yes"])
  229. AC_CHECK_LIB(SDL, main,
  230. [SDL_LIBS="${SDL_LIBS} -lSDL"],
  231. [ac_cv_my_have_sdl="no"])
  232. AC_CHECK_LIB(SDL_mixer, main,
  233. [SDLMIXER_LIBS="${SDLMIXER_LIBS} -lSDL_mixer"],
  234. [ac_cv_my_have_sdl_mixer="no"])
  235. AC_CHECK_LIB(SDL_image, main,
  236. [SDLIMAGE_LIBS="${SDLIMAGE_LIBS} -lSDL_image"],
  237. [ac_cv_my_have_sdl_image="no"])
  238. SDL_CFLAGS="${SDL_CFLAGS} ${SDLMIXER_CFLAGS} ${SDLIMAGE_CFLAGS}"
  239. SDL_LIBS="${SDL_LIBS} ${SDLMIXER_LIBS} ${SDLIMAGE_LIBS}"
  240. CPPFLAGS="${save_CPPFLAGS}"
  241. LIBS="${save_LIBS}"
  242. if test "${ac_cv_my_have_sdl}" = "no"; then
  243. AC_MSG_WARN([SDL not found])
  244. else
  245. AC_DEFINE(USE_SDL, 1, Define to 1 to use SDL)
  246. fi
  247. if test "${ac_cv_my_have_sdl_mixer}" = "no"; then
  248. AC_MSG_WARN([SDL_mixer not found])
  249. else
  250. AC_DEFINE(USE_SDL_MIXER, 1, Define to 1 to use SDL_mixer)
  251. fi
  252. if test "${ac_cv_my_have_sdl_image}" = "no"; then
  253. AC_MSG_WARN([SDL_image not found])
  254. else
  255. AC_DEFINE(USE_SDL_IMAGE, 1, Define to 1 to use SDL_image)
  256. fi
  257. AM_CONDITIONAL(USE_SDL, test "${ac_cv_my_have_sdl}" = "yes")
  258. AM_CONDITIONAL(USE_SDL_MIXER, test "${ac_cv_my_have_sdl_mixer}" = "yes")
  259. AM_CONDITIONAL(USE_SDL_IMAGE, test "${ac_cv_my_have_sdl_image}" = "yes")
  260. dnl Use Flex's FlexLexer.h or ours?
  261. ac_cv_my_have_flexlexer_h="no"
  262. AC_LANG_PUSH(C++)
  263. AC_CHECK_HEADERS(FlexLexer.h, [ac_cv_my_have_flexlexer_h="yes"])
  264. AC_LANG_POP(C++)
  265. if test "x${ac_cv_my_have_flexlexer_h}" = "xno"; then
  266. LOL_CFLAGS="$LOL_CFLAGS -I\$(top_srcdir)/contrib/flex-2.5.35/include"
  267. fi
  268. dnl Use NativeClient?
  269. ac_cv_my_have_nacl="no"
  270. AC_LANG_PUSH(C++)
  271. AC_CHECK_HEADERS(ppapi/cpp/instance.h,
  272. [ac_cv_my_have_nacl="yes"
  273. dnl Disable this warning, it's too verbose with vector.h
  274. CXXFLAGS="${CXXFLAGS} -Wno-sign-compare"])
  275. AC_LANG_POP(C++)
  276. AM_CONDITIONAL(USE_NACL, test "${ac_cv_my_have_nacl}" != "no")
  277. dnl Use EGL?
  278. ac_cv_my_have_egl="no"
  279. PKG_CHECK_MODULES(EGL, egl, [ac_cv_my_have_egl="yes"], [:])
  280. if test "${ac_cv_my_have_egl}" != "no"; then
  281. AC_DEFINE(USE_EGL, 1, Define to 1 to use libegl)
  282. EGL_LIBS="${EGL_LIBS} -lX11"
  283. fi
  284. AM_CONDITIONAL(USE_EGL, test "${ac_cv_my_have_egl}" != "no")
  285. dnl Use libpng? (replacement for SDL_image)
  286. ac_cv_my_have_libpng="no"
  287. PKG_CHECK_MODULES(LIBPNG, libpng, [ac_cv_my_have_libpng="yes"], [:])
  288. if test "${ac_cv_my_have_libpng}" != "no"; then
  289. AC_DEFINE(USE_LIBPNG, 1, Define to 1 to use libpng)
  290. fi
  291. AM_CONDITIONAL(USE_LIBPNG, test "${ac_cv_my_have_libpng}" != "no")
  292. dnl Use Windows GDI+?
  293. ac_cv_my_have_gdiplus="no"
  294. AC_LANG_PUSH(C++)
  295. AC_CHECK_HEADERS(gdiplus.h,
  296. [ac_cv_my_have_gdiplus="yes"
  297. LOL_LIBS="${LOL_LIBS} -lgdiplus"],
  298. [ac_cv_my_have_gdiplus="no"],
  299. [#include <algorithm>
  300. using std::min;
  301. using std::max;
  302. #include <windows.h>])
  303. AC_LANG_POP(C++)
  304. if test "${ac_cv_my_have_gdiplus}" != "no"; then
  305. AC_DEFINE(USE_GDIPLUS, 1, Define to 1 to use GDI+)
  306. fi
  307. AM_CONDITIONAL(USE_GDIPLUS, test "${ac_cv_my_have_gdiplus}" = "yes")
  308. dnl Use libcaca? (required for font generation)
  309. ac_cv_my_have_caca="no"
  310. PKG_CHECK_MODULES(CACA, caca >= 0.99.beta17, [ac_cv_my_have_caca="yes"], [:])
  311. if test "${ac_cv_my_have_caca}" != "no"; then
  312. AC_DEFINE(USE_CACA, 1, Define to 1 to use libcaca)
  313. fi
  314. AM_CONDITIONAL(USE_CACA, test "${ac_cv_my_have_caca}" != "no")
  315. dnl Use libpipi? (required for video recording)
  316. ac_cv_my_have_pipi="no"
  317. PKG_CHECK_MODULES(PIPI, pipi, [ac_cv_my_have_pipi="yes"], [:])
  318. if test "${ac_cv_my_have_pipi}" != "no"; then
  319. AC_DEFINE(USE_PIPI, 1, Define to 1 to use libpipi)
  320. fi
  321. AM_CONDITIONAL(USE_PIPI, test "${ac_cv_my_have_pipi}" != "no")
  322. dnl Use GTK+? (required for the deushax editor)
  323. ac_cv_my_have_gtkgl="no"
  324. PKG_CHECK_MODULES(GTK, gtk+-2.0, [ac_cv_my_have_gtkgl="yes"], [:])
  325. PKG_CHECK_MODULES(GTKGL, gtkgl-2.0, [:], [ac_cv_my_have_gtkgl="no"])
  326. if test "${ac_cv_my_have_gtkgl}" != "no"; then
  327. AC_DEFINE(USE_GTKGL, 1, Define to 1 to use GtkGl)
  328. fi
  329. AM_CONDITIONAL(USE_GTKGL, test "${ac_cv_my_have_gtkgl}" != "no")
  330. dnl Can we build neercs?
  331. AM_CONDITIONAL(BUILD_NEERCS, test "${ac_cv_my_have_caca}" != "no" -a "${ac_cv_header_glob_h}" = "yes")
  332. dnl LolFx compilation rule
  333. LOLFX_BUILD='(echo "char const *"; echo "lolfx_$(notdir $(basename $(filter %.lolfx, $^))) ="; $(SED) '"'"'s/"/\\"/g'"'"' $(filter %.lolfx, $^) | $(SED) '"'"'s/\([[^\r]]*\).*/"\1\\n"/'"'"'; echo ";") | $(CXXCOMPILE) -xc++ -c - -o $@'
  334. AC_SUBST(LOLFX_BUILD)
  335. dnl Extra libraries we may need
  336. AC_SUBST(MATH_LIBS)
  337. AC_SUBST(PAM_LIBS)
  338. AC_SUBST(UTIL_LIBS)
  339. dnl How to use the Lol Engine inside this tree
  340. LOL_CFLAGS="$LOL_CFLAGS -I \$(top_srcdir)/src"
  341. LOL_CFLAGS="$LOL_CFLAGS $SDL_CFLAGS $GL_CFLAGS $EGL_CFLAGS $LIBPNG_CFLAGS"
  342. LOL_LIBS="$LOL_LIBS $SDL_LIBS $GL_LIBS $EGL_LIBS $LIBPNG_LIBS $D3D_LIBS"
  343. AC_SUBST(LOL_CFLAGS)
  344. AC_SUBST(LOL_LIBS)
  345. AC_CONFIG_FILES(
  346. [Makefile
  347. src/Makefile
  348. src/data/Makefile
  349. src/data/font/Makefile
  350. tutorial/Makefile
  351. test/Makefile
  352. test/math/Makefile
  353. test/sandbox/Makefile
  354. test/xolotl/Makefile
  355. build/Makefile
  356. binaries/Makefile
  357. games/Makefile
  358. tools/Makefile
  359. ])
  360. AC_CONFIG_FILES(
  361. [games/monsterz/Makefile
  362. ])
  363. AC_CONFIG_FILES(
  364. [games/deushax/Makefile
  365. games/deushax/art/Makefile
  366. games/deushax/art/test/Makefile
  367. games/deushax/gfx/Makefile
  368. games/deushax/maps/Makefile
  369. ])
  370. AC_CONFIG_FILES(
  371. [games/mrpigeon/Makefile
  372. ])
  373. AC_CONFIG_FILES(
  374. [games/orbital/Makefile
  375. ])
  376. AC_CONFIG_FILES(
  377. [games/ToukyDemo/Makefile
  378. ])
  379. AC_CONFIG_FILES(
  380. [tools/neercs/Makefile
  381. ])
  382. AC_OUTPUT