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- //
- // Copyright © 2009-2015 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- //
- // This program is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- namespace lol
- {
-
- enum
- {
- IPT_MV_KBOARD = 0,
- IPT_MV_MOUSE,
-
- INPUT_MAX
- };
-
- enum MVKeyboardList
- {
- KEY_CAM_RESET = 0,
- KEY_CAM_POS,
- KEY_CAM_FOV,
-
- KEY_CAM_UP,
- KEY_CAM_DOWN,
- KEY_CAM_LEFT,
- KEY_CAM_RIGHT,
-
- KEY_MESH_NEXT,
- KEY_MESH_PREV,
-
- KEY_F1,
- KEY_F2,
- KEY_F3,
- KEY_F4,
- KEY_F5,
- KEY_ESC,
-
- KEY_MAX
- };
-
- enum MVMouseKeyList
- {
- MSE_CAM_ROT = KEY_MAX,
- MSE_CAM_POS,
- MSE_CAM_FOV,
- MSE_FOCUS,
-
- MSE_MAX
- };
-
- enum MVMouseAxisList
- {
- MSEX_CAM_Y = 0,
- MSEX_CAM_X,
-
- MSEX_MAX
- };
- #define MAX_KEYS MSE_MAX
- #define MAX_AXIS MSEX_MAX
-
- //MeshViewerInput ---------------------------------------------------------
- struct MeshViewerKeyInputBase : public StructSafeEnum
- {
- enum Type
- {
- KBD_BEG = 0,
-
- Exit = KBD_BEG,
-
- KBD_END,
-
- MSE_BEG = KBD_END,
-
- LeftClick = MSE_BEG,
- RightClick,
- MiddleClick,
- Focus,
-
- MSE_END,
-
- MAX = MSE_END,
- };
- protected:
- virtual bool BuildEnumMap(map<int64_t, String>& enum_map)
- {
- enum_map[Exit] = g_name_key_Escape;
-
- enum_map[LeftClick] = g_name_mouse_key_left;
- enum_map[RightClick] = g_name_mouse_key_right;
- enum_map[MiddleClick] = g_name_mouse_key_middle;
- enum_map[Focus] = g_name_mouse_key_in_screen;
-
- return true;
- }
- };
- typedef SafeEnum<MeshViewerKeyInputBase> MeshViewerKeyInput;
-
- #define ALL_FEATURES 1
- #define NO_SC_SETUP 0
-
- enum GizmoType
- {
- GZ_Editor = 0,
- GZ_LightPos,
- GZ_LightDir,
-
- GZ_MAX
- };
-
- struct LightData
- {
- LightData(vec3 pos, vec4 col)
- {
- m_pos = pos;
- m_col = col;
- }
-
- vec3 m_pos;
- vec4 m_col;
- };
-
- //ViewerObject ----------------------------------------------------------------
- class ViewerObject
- {
- public:
- ViewerObject() { }
- ViewerObject(String const& name) : m_name(name) { }
- virtual ~ViewerObject() { }
-
- virtual void TickDraw(float seconds, Scene &scene) { }
- String GetName() { return m_name; }
-
- protected:
- String m_name;
- };
-
- //EasyMeshViewerObject --------------------------------------------------------
- class EasyMeshViewerObject : public ViewerObject
- {
- typedef ViewerObject super;
-
- public:
- EasyMeshViewerObject()
- : ViewerObject() { }
- EasyMeshViewerObject(String const& name, EasyMesh const& mesh)
- : ViewerObject(name)
- {
- Init(name, mesh);
- }
- virtual ~EasyMeshViewerObject() { }
-
- virtual void TickDraw(float seconds, Scene &scene);
-
- void Init(String const& name, EasyMesh const& mesh)
- {
- m_name = name;
- m_mesh = mesh;
- }
-
- protected:
- EasyMesh m_mesh;
- };
-
- //MeshViewerLoadJob -----------------------------------------------------------
- class MeshViewerLoadJob : public ThreadJob
- {
- friend class BaseThreadManager;
- typedef ThreadJob super;
-
- public:
- inline MeshViewerLoadJob() : ThreadJob() { }
- inline MeshViewerLoadJob(String const& path)
- : ThreadJob(ThreadJobType::WORK_TODO), m_path(path) { }
- virtual ~MeshViewerLoadJob() { }
-
- virtual void RetrieveResult(class MeshViewer* app) { }
-
- protected:
- virtual bool DoWork() { return super::DoWork(); }
-
- protected:
- String m_path;
- };
-
- //EasyMeshLoadJob -------------------------------------------------------------
- class EasyMeshLoadJob : public MeshViewerLoadJob
- {
- friend class BaseThreadManager;
- typedef EasyMeshLoadJob super;
-
- public:
- inline EasyMeshLoadJob() : MeshViewerLoadJob() { }
- inline EasyMeshLoadJob(String const& path)
- : MeshViewerLoadJob(path) { }
- virtual ~EasyMeshLoadJob() { }
-
- static MeshViewerLoadJob* GetInstance(String const& path);
- virtual void RetrieveResult(class MeshViewer* app);
-
- protected:
- static bool Check(String const& path) { return path.contains(".easymesh"); }
- virtual bool DoWork();
-
- protected:
- EasyMeshLuaLoader m_loader;
- array<EasyMeshViewerObject*> m_meshes;
- };
-
- //MeshViewer ------------------------------------------------------------------
- class MeshViewer : public WorldEntity
- {
- typedef WorldEntity super;
- public:
- MeshViewer(char const *file_name = "../data/meshviewer.easymesh.lua");
- ~MeshViewer();
-
- void Start();
- void Stop();
-
- void UpdateSceneSetup(bool only_destroy = false);
-
- MeshViewerLoadJob* GetLoadJob(String const& path);
- void AddViewerObj(ViewerObject* obj) { m_objs << obj; }
-
- virtual void TickGame(float seconds);
- virtual void TickDraw(float seconds, Scene &scene);
-
- bool KeyReleased(MVKeyboardList index);
- bool KeyPressed(MVKeyboardList index);
- bool KeyDown(MVKeyboardList index);
- bool KeyReleased(MVMouseKeyList index);
- bool KeyPressed(MVMouseKeyList index);
- bool KeyDown(MVMouseKeyList index);
- float AxisValue(MVMouseAxisList index);
-
- void Prepare();
- void Unprepare();
- void Update(float seconds);
- void Draw(float seconds, Scene &scene);
-
- private:
- //Main stuff --------------------------------------------------------------
- bool m_init = false;
- bool m_first_tick = false;
- InputProfile m_profile;
- Camera* m_camera = nullptr;
-
- //ImGui stuff
- bool m_menu_cam_useage = true;
- float m_menu_cam_fov = 40.f;
- vec3 m_menu_cam_pos = vec3(20.f, 45.f, 45.f);
- int m_menu_mesh_idx = 0;
- array<char*> m_menu_mesh_names_char;
- array<String> m_menu_mesh_names_str;
-
- //Scene setup data
- SceneSetupLuaLoader m_ssetup_loader;
- FileUpdateStatus* m_ssetup_file_status = nullptr;
- String m_ssetup_file_name;
- String m_ssetup_name;
- map<String, SceneSetup*> m_ssetups;
-
- //File data
- String m_file_name;
- FileUpdateStatus* m_file_status;
-
- //Object data
- array<ViewerObject*> m_objs;
-
- //Entities listing
- array<Entity*> m_entities;
-
- //Input
- Controller* m_controller = nullptr;
-
- //Thread stuff
- FileUpdateTester* m_file_check = nullptr;
- DefaultThreadManager* m_file_loader = nullptr;
-
- //OLD ---------------------------------------------------------------------
- SceneSetup* m_ssetup = nullptr;
- array<LightData> m_light_datas;
- short m_input_usage;
- mat4 m_mat;
- mat4 m_mat_prev;
-
- //Camera Setup
- float m_reset_timer;
- float m_fov;
- float m_fov_mesh;
- float m_fov_speed;
- float m_zoom;
- float m_zoom_mesh;
- float m_zoom_speed;
- vec2 m_rot;
- vec2 m_rot_mesh;
- vec2 m_rot_speed;
- vec2 m_pos;
- vec2 m_pos_mesh;
- vec2 m_pos_speed;
- vec2 m_hist_scale;
- vec2 m_hist_scale_mesh;
- vec2 m_hist_scale_speed;
- vec2 m_screen_offset;
-
- //Mesh update timer
- float m_build_timer;
- float m_build_time;
-
- //Mesh infos
- vec2 m_render_max;
- int m_mesh_render;
- int m_mesh_id;
- float m_mesh_id1;
- array<EasyMesh*, EasyMesh*> m_meshes;
- array<EasyMesh*> m_gizmos;
-
- //File data
- array<String> m_cmdlist;
- float m_stream_update_time;
- float m_stream_update_timer;
-
- //misc datas
- Shader * m_texture_shader;
- TileSet * m_default_texture;
- Texture * m_texture;
- ShaderUniform m_texture_uni;
- };
-
- } /* namespace lol */
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