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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // The TileSet class
- // -----------------
- // A TileSet is a collection of tiles stored in a texture. Texture uploading
- // and freeing is done in the render tick method. When the refcount drops to
- // zero, the texture is freed.
- //
-
- #if !defined __LOL_TILESET_H__
- #define __LOL_TILESET_H__
-
- #include <stdint.h>
-
- #include "entity.h"
-
- namespace lol
- {
-
- class TileSetData;
-
- class TileSet : public Entity
- {
- public:
- TileSet(char const *path, ivec2 size, ivec2 count, float dilate);
- virtual ~TileSet();
-
- protected:
- /* Inherited from Entity */
- virtual char const *GetName();
- virtual void TickDraw(float deltams);
-
- public:
- /* New methods */
- ivec2 GetCount() const;
- ivec2 GetSize(int tileid) const;
- void Bind();
- void BlitTile(uint32_t id, vec3 pos, int o,
- float *vertex, float *texture);
-
- private:
- TileSetData *data;
- };
-
- } /* namespace lol */
-
- #endif // __LOL_TILESET_H__
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