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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #include <lol/engine-internal.h>
-
- #include <cstdlib>
- #include <stdint.h>
-
- namespace lol
- {
-
- /*
- * Profiler implementation class
- */
-
- static class ProfilerData
- {
- friend class Profiler;
-
- static int const HISTORY = 32;
-
- public:
- ProfilerData()
- {
- for (int i = 0; i < HISTORY; i++)
- history[i] = 0.0f;
- avg = max = 0.0f;
- }
-
- private:
- float history[HISTORY];
- Timer timer;
- float avg, max;
- }
- data[Profiler::STAT_COUNT];
-
- /*
- * Profiler public class
- */
-
- void Profiler::Start(int id)
- {
- data[id].timer.Get();
- }
-
- void Profiler::Stop(int id)
- {
- float seconds = data[id].timer.Get();
-
- data[id].history[Ticker::GetFrameNum() % ProfilerData::HISTORY] = seconds;
- data[id].avg = 0.0f;
- data[id].max = 0.0f;
-
- for (int i = 0; i < ProfilerData::HISTORY; i++)
- {
- data[id].avg += data[id].history[i];
- if (data[id].history[i] > data[id].max)
- data[id].max = data[id].history[i];
- }
- data[id].avg /= ProfilerData::HISTORY;
- }
-
- float Profiler::GetAvg(int id)
- {
- return data[id].avg;
- }
-
- float Profiler::GetMax(int id)
- {
- return data[id].max;
- }
-
- } /* namespace lol */
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