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Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. 9 jaren geleden
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application fixed 18 files out of 4242: 8 jaren geleden
base misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
bullet build: remove dead PS3 code. 8 jaren geleden
data build: reorganise automake build system. 11 jaren geleden
debug engine: move some files around. 8 jaren geleden
easymesh misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
engine misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
gpu misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
image misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
input misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
lol base: don’t prefix variable names with ‘_’. 8 jaren geleden
lolua misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
lua Split Tileset in TextureImage -> Tileset 8 jaren geleden
math misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
mesh misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
platform misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
sys misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
t misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
Makefile.am engine: move some files around. 8 jaren geleden
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
camera.cpp misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
camera.h engine: move some files around. 8 jaren geleden
commandstack.h base: clean up and refactor containers. 8 jaren geleden
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
dict.h engine: move some files around. 8 jaren geleden
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
emitter.h engine: move some files around. 8 jaren geleden
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 jaren geleden
font.h engine: move some files around. 8 jaren geleden
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 jaren geleden
gradient.h engine: move some files around. 8 jaren geleden
gradient.lolfx scene: start working on the scene class reorganisation. 8 jaren geleden
light.cpp Scene stuff is back to non-static logic with a few tricks 8 jaren geleden
light.h engine: move some files around. 8 jaren geleden
lolcore.vcxproj engine: move some files around. 8 jaren geleden
lolcore.vcxproj.filters engine: move some files around. 8 jaren geleden
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
lolgl.h build: remove dead PS3 code. 8 jaren geleden
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
messageservice.cpp base: clean up and refactor containers. 8 jaren geleden
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 jaren geleden
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
sample.h engine: move some files around. 8 jaren geleden
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
scene.cpp scene: move old Line and Tile API to child structures. 8 jaren geleden
scene.h misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
sprite.h engine: move some files around. 8 jaren geleden
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
text.h engine: move some files around. 8 jaren geleden
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 jaren geleden
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 jaren geleden
textureimage.h engine: move some files around. 8 jaren geleden
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 jaren geleden
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden
tileset.cpp tileset: rename AddTile() to define_tile(). 8 jaren geleden
tileset.h tileset: rename AddTile() to define_tile(). 8 jaren geleden
utils.h misc: some cleanup in files, including UTF-8 BOM. 8 jaren geleden
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 jaren geleden
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 jaren geleden