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application
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fixed 18 files out of 4242:
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8 jaren geleden |
base
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
bullet
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build: remove dead PS3 code.
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8 jaren geleden |
data
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build: reorganise automake build system.
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11 jaren geleden |
debug
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engine: move some files around.
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8 jaren geleden |
easymesh
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
engine
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
gpu
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
image
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
input
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
lol
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base: don’t prefix variable names with ‘_’.
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8 jaren geleden |
lolua
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
lua
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Split Tileset in TextureImage -> Tileset
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8 jaren geleden |
math
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
mesh
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
platform
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
sys
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
t
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
Makefile.am
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engine: move some files around.
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8 jaren geleden |
audio.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
audio.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
camera.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
camera.h
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engine: move some files around.
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8 jaren geleden |
commandstack.h
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base: clean up and refactor containers.
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8 jaren geleden |
dict.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
dict.h
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engine: move some files around.
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8 jaren geleden |
eglapp.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
eglapp.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
emitter.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
emitter.h
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engine: move some files around.
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8 jaren geleden |
font.cpp
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MultiScene: Phase 1: g_scene removal and conversion to Scene::
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8 jaren geleden |
font.h
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engine: move some files around.
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8 jaren geleden |
forge.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
forge.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
gradient.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 jaren geleden |
gradient.h
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engine: move some files around.
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8 jaren geleden |
gradient.lolfx
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scene: start working on the scene class reorganisation.
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8 jaren geleden |
light.cpp
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Scene stuff is back to non-static logic with a few tricks
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8 jaren geleden |
light.h
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engine: move some files around.
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8 jaren geleden |
lolcore.vcxproj
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engine: move some files around.
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8 jaren geleden |
lolcore.vcxproj.filters
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engine: move some files around.
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8 jaren geleden |
loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
lolgl.h
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build: remove dead PS3 code.
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8 jaren geleden |
lolimgui.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
lolimgui.h
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
messageservice.cpp
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base: clean up and refactor containers.
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8 jaren geleden |
messageservice.h
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Removed all the enum macros, because this was shit and admitting that is the first step to global world domination.
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8 jaren geleden |
numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
profiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
sample.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
sample.h
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engine: move some files around.
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8 jaren geleden |
sampler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
sampler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
scene.cpp
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scene: move old Line and Tile API to child structures.
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8 jaren geleden |
scene.h
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
sprite.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
sprite.h
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engine: move some files around.
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8 jaren geleden |
text.cpp
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
text.h
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engine: move some files around.
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8 jaren geleden |
textureimage-private.h
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Split Tileset in TextureImage -> Tileset
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8 jaren geleden |
textureimage.cpp
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Revamped Game/Draw groups to split stuff and help spreading tick
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8 jaren geleden |
textureimage.h
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engine: move some files around.
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8 jaren geleden |
tiler.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 jaren geleden |
tiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |
tileset.cpp
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tileset: rename AddTile() to define_tile().
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8 jaren geleden |
tileset.h
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tileset: rename AddTile() to define_tile().
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8 jaren geleden |
utils.h
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misc: some cleanup in files, including UTF-8 BOM.
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8 jaren geleden |
video.cpp
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MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
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8 jaren geleden |
video.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 jaren geleden |