25'ten fazla konu seçemezsiniz Konular bir harf veya rakamla başlamalı, kısa çizgiler ('-') içerebilir ve en fazla 35 karakter uzunluğunda olabilir.
 
 
 
Sam Hocevar 4a968ad27e base: don’t prefix variable names with ‘_’. 9 yıl önce
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application fixed 18 files out of 4242: 8 yıl önce
base misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
bullet build: remove dead PS3 code. 8 yıl önce
data build: reorganise automake build system. 11 yıl önce
debug engine: move some files around. 8 yıl önce
easymesh misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
engine misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
gpu misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
image misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
input misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
lol base: don’t prefix variable names with ‘_’. 8 yıl önce
lolua misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
lua Split Tileset in TextureImage -> Tileset 8 yıl önce
math misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
mesh misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
platform misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
sys misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
t misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
Makefile.am engine: move some files around. 8 yıl önce
audio.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
audio.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
camera.cpp misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
camera.h engine: move some files around. 8 yıl önce
commandstack.h base: clean up and refactor containers. 8 yıl önce
dict.cpp misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
dict.h engine: move some files around. 8 yıl önce
eglapp.cpp misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
eglapp.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
emitter.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
emitter.h engine: move some files around. 8 yıl önce
font.cpp MultiScene: Phase 1: g_scene removal and conversion to Scene:: 8 yıl önce
font.h engine: move some files around. 8 yıl önce
forge.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
forge.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
gradient.cpp Scene stuff is back to non-static logic with a few tricks 8 yıl önce
gradient.h engine: move some files around. 8 yıl önce
gradient.lolfx scene: start working on the scene class reorganisation. 8 yıl önce
light.cpp Scene stuff is back to non-static logic with a few tricks 8 yıl önce
light.h engine: move some files around. 8 yıl önce
lolcore.vcxproj engine: move some files around. 8 yıl önce
lolcore.vcxproj.filters engine: move some files around. 8 yıl önce
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
lolgl.h build: remove dead PS3 code. 8 yıl önce
lolimgui.cpp misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
lolimgui.h misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
messageservice.cpp base: clean up and refactor containers. 8 yıl önce
messageservice.h Removed all the enum macros, because this was shit and admitting that is the first step to global world domination. 8 yıl önce
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
profiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
sample.cpp misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
sample.h engine: move some files around. 8 yıl önce
sampler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
sampler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
scene.cpp scene: move old Line and Tile API to child structures. 8 yıl önce
scene.h misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
sprite.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
sprite.h engine: move some files around. 8 yıl önce
text.cpp misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
text.h engine: move some files around. 8 yıl önce
textureimage-private.h Split Tileset in TextureImage -> Tileset 8 yıl önce
textureimage.cpp Revamped Game/Draw groups to split stuff and help spreading tick 8 yıl önce
textureimage.h engine: move some files around. 8 yıl önce
tiler.cpp build: reorganise includes so that we can use precompiled headers later. 8 yıl önce
tiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce
tileset.cpp tileset: rename AddTile() to define_tile(). 8 yıl önce
tileset.h tileset: rename AddTile() to define_tile(). 8 yıl önce
utils.h misc: some cleanup in files, including UTF-8 BOM. 8 yıl önce
video.cpp MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 8 yıl önce
video.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 yıl önce