..
benchmark
misc: remove 100% of the "using namespace std;" madness.
10 anni fa
data
shiny*.lolfx : light reflect FIX
10 anni fa
generated
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
javascript
tweak
10 anni fa
math
misc: remove 100% of the "using namespace std;" madness.
10 anni fa
physics
math: refactor more shit, I have no idea what I’m doing.
10 anni fa
sandbox
misc: remove 100% of the "using namespace std;" madness.
10 anni fa
unit
math: add iterators and initializer_list constructors to vec_t.
10 anni fa
xolotl
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
Makefile.am
test: add unit test for arraynd (deactivated for now).
10 anni fa
benchsuite.cpp
misc: remove 100% of the "using namespace std;" madness.
10 anni fa
benchsuite.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
10 anni fa
btphystest.cpp
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
10 anni fa
btphystest.h
base: use lol::array in most places.
10 anni fa
btphystest.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
10 anni fa
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
10 anni fa
easymeshdictionnary.js
EZMesh : Added Vertices{Merge|Separate} and PostBuildNormal.
10 anni fa
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
10 anni fa
meshviewer.cpp
math: get rid of the base_vec* classes (thanks to relaxed unions), rename
10 anni fa
meshviewer.em.html
meshviewer html version now uses cookies to autosave command.
10 anni fa
meshviewer.index.html
MVWeb tweak
10 anni fa
meshviewer.nacl.html
MVWeb tweak
10 anni fa
meshviewer.nacl.nmf
meshviewer files name straightening
10 anni fa
meshviewer.vcxproj
build: VS2012 solution and project tweaks for exotic platforms.
10 anni fa
nacl_phystest.cpp
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
nacl_phystest.h
base: use lol::array in most places.
10 anni fa
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
10 anni fa
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
10 anni fa
physicobject.h
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
scenesetup-compiler.cpp
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
10 anni fa
scenesetup-parser.y
Light : Added Type SfEnum.
10 anni fa
scenesetup-scanner.l
MViewer : Added Light & axis gizmo
10 anni fa
scenesetup.cpp
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
scenesetup.h
base: use lol::array in most places.
10 anni fa
scenesetupdictionnary.js
MViewer : Added Light & axis gizmo
10 anni fa
shinyfur.lolfx
Merge branch 'master' into scenegraph
10 anni fa
shinymvtexture.lolfx
Merge branch 'master' into scenegraph
10 anni fa
testsuite.cpp
base: strip core.h from its contents and put it in public/private headers.
10 anni fa
testsuite.vcxproj
math: add Array3D template class. Happy, Touky? :-)
10 anni fa