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  1. //
  2. // Lol Engine — Lua tutorial
  3. //
  4. // Copyright © 2014—2015 Benjamin “Touky” Huet <huet.benjamin@gmail.com>
  5. //
  6. // Lol Engine is free software. It comes without any warranty, to
  7. // the extent permitted by applicable law. You can redistribute it
  8. // and/or modify it under the terms of the Do What the Fuck You Want
  9. // to Public License, Version 2, as published by the WTFPL Task Force.
  10. // See http://www.wtfpl.net/ for more details.
  11. //
  12. #if HAVE_CONFIG_H
  13. # include "config.h"
  14. #endif
  15. #include <lol/engine.h>
  16. #include "loldebug.h"
  17. #include <cstdio>
  18. using namespace lol;
  19. //-----------------------------------------------------------------------------
  20. class DemoObject : public LuaObject
  21. {
  22. typedef Lolua::VarPtr<DemoObject> LuaDemoObjectPtr;
  23. public:
  24. DemoObject() : LuaObject() {}
  25. virtual ~DemoObject() {}
  26. static DemoObject* New(lua_State* l, int arg_nb)
  27. {
  28. UNUSED(l);
  29. UNUSED(arg_nb);
  30. return new DemoObject();
  31. }
  32. //-------------------------------------------------------------------------
  33. static int AddFive(lua_State* l)
  34. {
  35. auto stack = LuaStack::Begin(l);
  36. int32_t i = stack.Get<int32_t>();
  37. i += 5;
  38. return (stack << i).End();
  39. }
  40. static int AddTenInstance(lua_State* l)
  41. {
  42. auto stack = LuaStack::Begin(l);
  43. DemoObject* obj = stack.GetPtr<DemoObject>();
  44. float f = stack.Get<float>();
  45. f = obj->AddTenMethod(f);
  46. return (stack << f).End();
  47. }
  48. float AddTenMethod(float f)
  49. {
  50. return (f + 10);
  51. }
  52. static int GetX(lua_State* l)
  53. {
  54. auto stack = LuaStack::Begin(l);
  55. DemoObject* obj = stack.GetPtr<DemoObject>();
  56. auto i = stack.Get<int32_t>();
  57. i = obj->m_x;
  58. return (stack << i).End();
  59. }
  60. static int SetX(lua_State* l)
  61. {
  62. auto stack = LuaStack::Begin(l);
  63. DemoObject* obj = stack.GetPtr<DemoObject>();
  64. auto i = stack.Get<int32_t>();
  65. obj->m_x = i;
  66. return stack.End();
  67. }
  68. //-------------------------------------------------------------------------
  69. static const LuaObjectLibrary* GetLib()
  70. {
  71. static const LuaObjectLibrary lib = LuaObjectLibrary(
  72. "LoluaDemo",
  73. { { "AddFive", &DemoObject::AddFive } },
  74. { { "AddTenInstance", &DemoObject::AddTenInstance } },
  75. { { "X", &DemoObject::GetX, &DemoObject::SetX } });
  76. return &lib;
  77. }
  78. int m_x = 0;
  79. };
  80. //-----------------------------------------------------------------------------
  81. static int GlobalAddString(lua_State* l)
  82. {
  83. auto stack = LuaStack::Begin(l);
  84. auto s = stack.Get<String>();
  85. s += "_added";
  86. return (stack << s).End();
  87. }
  88. //-----------------------------------------------------------------------------
  89. class LoluaDemoLoader : public LuaLoader
  90. {
  91. public:
  92. LoluaDemoLoader() : LuaLoader()
  93. {
  94. lua_State* l = GetLuaState();
  95. //Registering demo object
  96. LuaObjectHelper::Register<DemoObject>(l);
  97. //Registering function
  98. LuaFunction add_string(l, "GlobalAddString", &GlobalAddString);
  99. }
  100. virtual ~LoluaDemoLoader()
  101. {
  102. }
  103. void TestStuff()
  104. {
  105. lua_State* l = GetLuaState();
  106. /*
  107. //create property
  108. lua_pushnumber(l, 5.0);
  109. lua_setfield(l, -2, "x");
  110. lua_getglobal(l, "vector");
  111. int table = lua_istable(l, -1);
  112. lua_getfield(l, -1, "x");
  113. Lolua::Var<float> var(l, -1);
  114. lua_pop(l, 2);
  115. vec3 t;
  116. */
  117. //table = lua_isuserdata(l, -1);
  118. //Var<T> var(m_lua_state, -1);
  119. //lua_pop(m_lua_state, 1);
  120. //lua_getfield (lua_State *L, int index, const char *k);
  121. //return var.V();
  122. }
  123. };
  124. //-----------------------------------------------------------------------------
  125. class LoluaDemo : public WorldEntity
  126. {
  127. public:
  128. LoluaDemo()
  129. {
  130. }
  131. virtual void TickGame(float seconds)
  132. {
  133. WorldEntity::TickGame(seconds);
  134. LoluaDemoLoader* demo_loader = new LoluaDemoLoader();
  135. //Execute script
  136. demo_loader->ExecLuaFile("14_lol_lua.lua");
  137. demo_loader->TestStuff();
  138. //Grab global test values
  139. float testvalue_num = demo_loader->Get<float>("testvalue_num");
  140. int32_t testvalue_int = demo_loader->Get<int32_t>("testvalue_int");
  141. uint32_t testvalue_uint = demo_loader->Get<uint32_t>("testvalue_uint");
  142. String testvalue_str = demo_loader->Get<String>("testvalue_str");
  143. //Grab string modified with function
  144. String function_return = demo_loader->Get<String>("function_return");
  145. //Grab global values modified with DemoObject
  146. int32_t loluademo_return = demo_loader->Get<int32_t>("loluademo_return");
  147. int32_t loluademo_getx = demo_loader->Get<int32_t>("loluademo_getx");
  148. float loluademo_inst_return = demo_loader->Get<float>("loluademo_inst_return");
  149. DemoObject* loluademo_inst = demo_loader->GetPtr<DemoObject>("loluademo_inst");
  150. msg::info("Lua Vars: \
  151. testvalue_num: %.2f, testvalue_int: %i, testvalue_uint: %i, testvalue_str: %s.\n",
  152. testvalue_num, testvalue_int, testvalue_uint, testvalue_str.C());
  153. msg::info("Lua Vars: \
  154. function_return: %s, loluademo_return: %i, loluademo_inst_return: %.f, loluademo_getx: %i, loluademo_inst->m_x: %i.\n",
  155. function_return.C(), loluademo_return, loluademo_inst_return, loluademo_getx, loluademo_inst->m_x);
  156. delete demo_loader;
  157. Ticker::Shutdown();
  158. }
  159. virtual void TickDraw(float seconds, Scene &scene)
  160. {
  161. WorldEntity::TickDraw(seconds, scene);
  162. }
  163. };
  164. //-----------------------------------------------------------------------------
  165. int main(int argc, char **argv)
  166. {
  167. sys::init(argc, argv);
  168. Application app("Tutorial 14: Lolua Demo", ivec2(800, 600), 60.0f);
  169. new LoluaDemo();
  170. app.Run();
  171. return EXIT_SUCCESS;
  172. }