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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- //
- // The Shader class
- // ----------------
- //
-
- #if !defined __LOL_SHADER_H__
- #define __LOL_SHADER_H__
-
- #include <stdint.h>
-
- namespace lol
- {
-
- struct ShaderUniform
- {
- friend class Shader;
-
- public:
- inline ShaderUniform() : flags(0) {}
-
- private:
- uintptr_t frag, vert;
- /* FIXME: do we really need this to indicate which locations are valid? */
- uint32_t flags;
- };
-
- struct ShaderAttrib
- {
- friend class Shader;
- friend class VertexDeclaration;
-
- public:
- inline ShaderAttrib() : m_flags((uint64_t)0 - 1) {}
-
- private:
- uint64_t m_flags;
- };
-
- struct ShaderTexture
- {
- friend class Shader;
- friend class FrameBuffer;
-
- public:
- inline ShaderTexture() : m_flags(0) {}
-
- private:
- uint64_t m_flags;
- };
-
- class ShaderData;
-
- class Shader
- {
- public:
- static Shader *Create(char const *lolfx);
- static void Destroy(Shader *shader);
-
- ShaderAttrib GetAttribLocation(char const *attr, struct VertexUsage usage,
- int index) const;
-
- ShaderUniform GetUniformLocation(char const *uni) const;
- void SetUniform(ShaderUniform const &uni, int i);
- void SetUniform(ShaderUniform const &uni, ivec2 const &v);
- void SetUniform(ShaderUniform const &uni, ivec3 const &v);
- void SetUniform(ShaderUniform const &uni, ivec4 const &v);
- void SetUniform(ShaderUniform const &uni, float f);
- void SetUniform(ShaderUniform const &uni, vec2 const &v);
- void SetUniform(ShaderUniform const &uni, vec3 const &v);
- void SetUniform(ShaderUniform const &uni, vec4 const &v);
- void SetUniform(ShaderUniform const &uni, mat2 const &m);
- void SetUniform(ShaderUniform const &uni, mat3 const &m);
- void SetUniform(ShaderUniform const &uni, mat4 const &m);
- void SetUniform(ShaderUniform const &uni, ShaderTexture tex, int index);
-
- void Bind() const;
- void Unbind() const;
-
- protected:
- Shader(char const *vert, char const *frag);
- ~Shader();
-
- private:
- ShaderData *data;
- };
-
- } /* namespace lol */
-
- #endif // __LOL_SHADER_H__
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