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  1. //
  2. // Lol Engine
  3. //
  4. // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
  5. // This program is free software; you can redistribute it and/or
  6. // modify it under the terms of the Do What The Fuck You Want To
  7. // Public License, Version 2, as published by Sam Hocevar. See
  8. // http://www.wtfpl.net/ for more details.
  9. //
  10. #if defined HAVE_CONFIG_H
  11. # include "config.h"
  12. #endif
  13. #if defined _XBOX
  14. # include <xtl.h>
  15. # undef near /* Fuck Microsoft */
  16. # undef far /* Fuck Microsoft again */
  17. #elif defined _WIN32
  18. # if defined USE_D3D9
  19. # include <d3d9.h>
  20. # endif
  21. # define WIN32_LEAN_AND_MEAN
  22. # include <windows.h>
  23. # undef near /* Fuck Microsoft */
  24. # undef far /* Fuck Microsoft again */
  25. #endif
  26. #include "core.h"
  27. #include "lolgl.h"
  28. using namespace std;
  29. namespace lol
  30. {
  31. class VideoData
  32. {
  33. friend class Video;
  34. private:
  35. static DebugRenderMode render_mode;
  36. };
  37. DebugRenderMode VideoData::render_mode = DebugRenderMode::Default;
  38. /*
  39. * Public Video class
  40. */
  41. void Video::Setup(ivec2 size)
  42. {
  43. g_renderer = new Renderer(size);
  44. /* Initialise reasonable scene default properties */
  45. SetDebugRenderMode(DebugRenderMode::Default);
  46. }
  47. void Video::SetDebugRenderMode(DebugRenderMode d)
  48. {
  49. switch(d)
  50. {
  51. //All these modes are handled in the shaders.
  52. case DebugRenderMode::Default:
  53. case DebugRenderMode::Lighting:
  54. case DebugRenderMode::Normal:
  55. case DebugRenderMode::UV:
  56. {
  57. #if defined USE_D3D9 || defined _XBOX
  58. #elif defined HAVE_GLES_2X
  59. // glEnable(GL_CULL_FACE);
  60. #else
  61. // if (VideoData::render_mode == d && glIsEnabled(GL_CULL_FACE) == GL_TRUE)
  62. // SetFaceCulling(false);
  63. // else
  64. // SetFaceCulling(true);
  65. glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
  66. #endif
  67. break;
  68. }
  69. case DebugRenderMode::Wireframe:
  70. {
  71. if (VideoData::render_mode == d)
  72. {
  73. #if defined USE_D3D9 || defined _XBOX
  74. #else
  75. // SetFaceCulling(!VideoData::face_culling);
  76. #endif
  77. }
  78. else
  79. {
  80. #if defined USE_D3D9 || defined _XBOX
  81. #else
  82. // SetFaceCulling(false);
  83. #endif
  84. }
  85. #if defined USE_D3D9 || defined _XBOX
  86. #elif defined HAVE_GLES_2X
  87. #else
  88. glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
  89. #endif
  90. break;
  91. }
  92. default:
  93. return; /* Unknown render mode */
  94. }
  95. VideoData::render_mode = d;
  96. }
  97. DebugRenderMode Video::GetDebugRenderMode()
  98. {
  99. return VideoData::render_mode;
  100. }
  101. void Video::Destroy()
  102. {
  103. delete g_renderer;
  104. g_renderer = nullptr;
  105. }
  106. void Video::Capture(uint32_t *buffer)
  107. {
  108. #if defined USE_D3D9 || defined _XBOX
  109. /* TODO */
  110. #else
  111. GLint v[4];
  112. # if defined __CELLOS_LV2__
  113. // FIXME: use psglCreateDeviceAuto && psglGetDeviceDimensions
  114. v[2] = 1920;
  115. v[3] = 1080;
  116. # else
  117. glGetIntegerv(GL_VIEWPORT, v);
  118. # endif
  119. int width = v[2], height = v[3];
  120. # if defined HAVE_GL_2X
  121. glPixelStorei(GL_PACK_ROW_LENGTH, 0);
  122. # endif
  123. glPixelStorei(GL_PACK_ALIGNMENT, 1);
  124. # if defined GL_BGRA
  125. glReadPixels(0, 0, width, height, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
  126. # else
  127. glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
  128. # endif
  129. for (int j = 0; j < height / 2; j++)
  130. for (int i = 0; i < width; i++)
  131. {
  132. uint32_t tmp = buffer[j * width + i];
  133. buffer[j * width + i] = buffer[(height - j - 1) * width + i];
  134. buffer[(height - j - 1) * width + i] = tmp;
  135. }
  136. #endif
  137. }
  138. ivec2 Video::GetSize()
  139. {
  140. ibox2 viewport = g_renderer->GetViewport();
  141. return viewport.B - viewport.A;
  142. }
  143. } /* namespace lol */