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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
-
- #include "core.h"
-
- using namespace std;
-
- namespace lol
- {
-
- Layer::Layer(int w, int h, int z, int o, uint32_t *in_data)
- {
- width = w;
- height = h;
- altitude = z;
- orientation = o;
- data = in_data;
-
- #if 0
- fread(data, sizeof(unsigned int), width * height, fp);
- for (int n = 0; n < width * height; n++)
- {
- unsigned int i = data[n];
- // XXX: endianness swapping might be necessary here
- data[n] = i ? i - 1 : 0;
- }
- #endif
- }
-
- Layer::~Layer()
- {
- free(data);
- }
-
- void Layer::Render(int /* x */, int /* y */, int /* z */)
- {
- static int error = 1;
- if (error && !(error = 0))
- Log::Error("FIXME: Layer::Render no longer works\n");
- #if 0
- for (int j = 0; j < height; j++)
- for (int i = 0; i < width; i++)
- if (data[j * width + i])
- g_scene->AddTile(data[j * width + i],
- vec3(x + i * 32,
- y + j * 32 - altitude,
- altitude + z),
- orientation);
- #endif
- }
-
- int Layer::GetZ()
- {
- return altitude;
- }
-
- } /* namespace lol */
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