|
- //
- // Lol Engine
- //
- // Copyright © 2010—2019 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // Extra includes that aren't proper part of the engine yet
- // --------------------------------------------------------
- //
-
- #include <lol/../utils.h>
- #include <lol/../numeric.h>
-
- // Static classes
- #include <lol/../platform.h>
- #include <lol/../video.h>
- #include <lol/../scene.h>
- #include <lol/../profiler.h>
- #include <lol/../messageservice.h>
-
- // Engine
- #include <lol/../engine/ticker.h>
- #include <lol/../engine/world.h>
- #include <lol/../engine/entity.h>
- #include <lol/../engine/worldentity.h>
-
- // Entities
- #include <lol/../camera.h>
- #include <lol/../light.h>
- #include <lol/../emitter.h>
- #include <lol/../font.h>
- #include <lol/../gradient.h>
- #include <lol/../sprite.h>
- #include <lol/../text.h>
- #include <lol/../textureimage.h>
- #include <lol/../tileset.h>
-
- // UI
- #include <lol/../ui/input.h>
- #include <lol/../ui/gui.h>
-
- // Other objects
- #include <lol/../mesh/mesh.h>
- #include <lol/../mesh/primitivemesh.h>
- #include <lol/../application/application.h>
- #include <lol/../easymesh/csgbsp.h>
- #include <lol/../easymesh/easymesh.h>
|