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01_triangle.cpp
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core: pass the project directory to the binary build and get rid of
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12 jaren geleden |
01_triangle.lolfx
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lolfx: improve the LolFx compiler, including error reporting. We can now
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12 jaren geleden |
01_triangle.vcxproj
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build: renormalise a lot of files.
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12 jaren geleden |
02_cube.cpp
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core: pass the project directory to the binary build and get rid of
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12 jaren geleden |
02_cube.lolfx
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lolfx: use square brackets to indicate shader sections.
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12 jaren geleden |
02_cube.vcxproj
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build: renormalise a lot of files.
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12 jaren geleden |
03_noise.cpp
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core: pass the project directory to the binary build and get rid of
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12 jaren geleden |
03_noise.lolfx
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lolfx: use square brackets to indicate shader sections.
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12 jaren geleden |
03_noise.vcxproj
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build: renormalise a lot of files.
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12 jaren geleden |
04_texture.cpp
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system: try to autodetect the data directory from the executable path;
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12 jaren geleden |
04_texture.lolfx
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tutorial: display fewer points in the curve tutorial.
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12 jaren geleden |
04_texture.vcxproj
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build: renormalise a lot of files.
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12 jaren geleden |
05_easymesh.cpp
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system: try to autodetect the data directory from the executable path;
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12 jaren geleden |
05_easymesh.vcxproj
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build: renormalise a lot of files.
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12 jaren geleden |
08_fbo.cpp
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core: pass the project directory to the binary build and get rid of
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12 jaren geleden |
08_fbo.lolfx
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lolfx: use square brackets to indicate shader sections.
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12 jaren geleden |
08_fbo.vcxproj
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build: renormalise a lot of files.
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12 jaren geleden |
11_fractal.cpp
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core: pass the project directory to the binary build and get rid of
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12 jaren geleden |
11_fractal.lolfx
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lolfx: use square brackets to indicate shader sections.
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12 jaren geleden |
11_fractal.vcxproj
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build: renormalise a lot of files.
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12 jaren geleden |
Makefile.am
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build: fixes for out-of-tree builds, and get rid of
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12 jaren geleden |