Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.
 
 
 

123 rindas
7.7 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ImportGroup Label="PropertySheets" />
  4. <PropertyGroup Label="UserMacros">
  5. <ContribDir>$(SolutionDir)\..\..\contrib</ContribDir>
  6. <!-- Flex & Bison -->
  7. <FlexDir>$(ContribDir)\flex-2.5.35</FlexDir>
  8. <FlexIncludes>$(FlexDir)\include</FlexIncludes>
  9. <!-- SDL -->
  10. <SdlDir>$(ContribDir)\sdl-1.2.14</SdlDir>
  11. <SdlImageDir>$(ContribDir)\sdl-image-1.2.10</SdlImageDir>
  12. <SdlMixerDir>$(ContribDir)\sdl-mixer-1.2.11</SdlMixerDir>
  13. <SdlIncludes>$(SdlDir)\include;$(SdlImageDir)\include;$(SdlMixerDir)\include</SdlIncludes>
  14. <SdlLibs Condition="'$(Platform)'=='Win32'">$(SdlDir)\lib\i686-w64-mingw32;$(SdlImageDir)\lib\i686-w64-mingw32;$(SdlMixerDir)\lib\i686-w64-mingw32</SdlLibs>
  15. <SdlLibs Condition="'$(Platform)'=='x64'">$(SdlDir)\lib\x86_64-w64-mingw32</SdlLibs>
  16. <SdlDeps Condition="'$(Platform)'=='Win32'">SDL.lib;SDLmain.lib;SDL_image.lib;SDL_mixer.lib</SdlDeps>
  17. <SdlDeps Condition="'$(Platform)'=='x64'">libSDL.a;libSDLmain.a</SdlDeps>
  18. <Win32Defines>HAVE_SDL_H;USE_SDL;$(Win32Defines)</Win32Defines>
  19. <!-- BulletPhysics -->
  20. <BtPhysDir>$(ContribDir)\bullet-2.80-rev2531</BtPhysDir>
  21. <BtPhysIncludes>$(BtPhysDir)\include;$(BtPhysDir)\include\bullet</BtPhysIncludes>
  22. <BtPhysLibs Condition="'$(Platform)'=='Win32'">$(BtPhysDir)\lib\i686-w64-msvc</BtPhysLibs>
  23. <BtPhysLibs Condition="'$(Platform)'=='x64'">$(BtPhysDir)\lib\x86_64-w64-msvc</BtPhysLibs>
  24. <BtPhysLibs Condition="'$(Platform)'=='Xbox 360'">$(BtPhysDir)\lib\xenon-x360-msvc</BtPhysLibs>
  25. <BtPhysLibs Condition="'$(Platform)'=='PS3'">$(BtPhysDir)\lib\ps3-lv2-gcc</BtPhysLibs>
  26. <BtPhysDeps Condition="'$(Configuration)'=='Release' And '$(Platform)'!='PS3'">BulletCollision.lib;BulletDynamics.lib;BulletSoftBody.lib;LinearMath.lib</BtPhysDeps>
  27. <BtPhysDeps Condition="'$(Configuration)'=='Debug' And '$(Platform)'!='PS3'">BulletCollision_debug.lib;BulletDynamics_debug.lib;BulletSoftBody_debug.lib;LinearMath_debug.lib</BtPhysDeps>
  28. <BtPhysDeps Condition="'$(Platform)'=='PS3'">libBulletCollision.a;libBulletDynamics.a;libBulletSoftBody.a;libLinearMath.a</BtPhysDeps>
  29. <!-- GTK+ & GtkGl -->
  30. <GtkDir>$(ContribDir)\gtk-2.22.1</GtkDir>
  31. <GtkGlDir>$(ContribDir)\gtkglarea-2.0.1</GtkGlDir>
  32. <GtkIncludes>$(GtkDir)\lib\glib-2.0\include;$(GtkDir)\lib\gtk-2.0\include;$(GtkDir)\include\glib-2.0;$(GtkDir)\include\gtk-2.0;$(GtkDir)\include\cairo;$(GtkDir)\include\pango-1.0;$(GtkDir)\include\gdk-pixbuf-2.0;$(GtkDir)\include\atk-1.0;$(GtkGlDir)\include</GtkIncludes>
  33. <GtkLibs>$(GtkDir)\lib;$(GtkDir)\bin;$(GtkGlDir)\lib</GtkLibs>
  34. <GtkDeps>gobject-2.0.lib;gthread-2.0.lib;glib-2.0.lib;gdk-win32-2.0.lib;gtk-win32-2.0.lib;gtkgl-2.0.lib</GtkDeps>
  35. <!-- libcaca -->
  36. <CacaDir>$(ContribDir)\libcaca-0.99.beta18</CacaDir>
  37. <CacaIncludes>$(CacaDir)\include</CacaIncludes>
  38. <CacaLibs Condition="'$(Platform)'=='Win32'">$(CacaDir)\lib\i686-w64-mingw32</CacaLibs>
  39. <CacaLibs Condition="'$(Platform)'=='x64'">$(CacaDir)\lib\x86_64-w64-mingw32</CacaLibs>
  40. <CacaDeps>caca.lib</CacaDeps>
  41. <Win32Defines>CACA_STATIC;$(Win32Defines)</Win32Defines>
  42. <!-- GDI+ -->
  43. <GdiDeps>Gdiplus.lib</GdiDeps>
  44. <Win32Defines>USE_GDIPLUS;$(Win32Defines)</Win32Defines>
  45. <!-- OpenGL & GLEW -->
  46. <GlewDir>$(ContribDir)\glew-1.7.0</GlewDir>
  47. <GlIncludes>$(GlewDir)\include\GL</GlIncludes>
  48. <GlLibs Condition="'$(Platform)'=='Win32'">$(GlewDir)\lib\i686-w64-mingw32</GlLibs>
  49. <GlLibs Condition="'$(Platform)'=='x64'">$(GlewDir)\lib\x86_64-w64-mingw32</GlLibs>
  50. <GlLibs Condition="'$(Platform)'=='PS3'">$(SCE_PS3_ROOT)\target\ppu\lib\PSGL\RSX\opt</GlLibs>
  51. <GlDeps Condition="'$(Platform)'=='Win32'">opengl32.lib;glew32.lib</GlDeps>
  52. <GlDeps Condition="'$(Platform)'=='x64'">opengl32.lib;glew32.lib</GlDeps>
  53. <GlDeps Condition="'$(Platform)'=='PS3'">libPSGL.a;libgcm_cmd.a;libgcm_sys_stub.a;libcgc.a;libPSGLcgc.a</GlDeps>
  54. <Win32Defines Condition="'$(UseOpenGL)'=='true'">HAVE_GL_2X;USE_GLEW;GLEW_STATIC;$(Win32Defines)</Win32Defines>
  55. <Ps3Defines>HAVE_GLES_2X;$(Ps3Defines)</Ps3Defines>
  56. <!-- Direct3D 9 -->
  57. <D3d9Includes>$(DXSDK_DIR)\Include</D3d9Includes>
  58. <D3d9Libs Condition="'$(Platform)'=='Win32'">$(DXSDK_DIR)\Lib\x86</D3d9Libs>
  59. <D3d9Libs Condition="'$(Platform)'=='x64'">$(DXSDK_DIR)\Lib\x64</D3d9Libs>
  60. <D3d9Deps Condition="'$(Configuration)'=='Release'">d3d9.lib;d3dx9.lib;xinput.lib</D3d9Deps>
  61. <D3d9Deps Condition="'$(Configuration)'=='Debug'">d3d9.lib;d3dx9d.lib;xinput.lib</D3d9Deps>
  62. <Win32Defines Condition="'$(UseOpenGL)'=='false'">USE_D3D9;$(Win32Defines)</Win32Defines>
  63. <!-- PS3-specific -->
  64. <Ps3Deps>libsysmodule_stub.a;libsysutil_stub.a;libresc_stub.a;
  65. libpngdec_stub.a;
  66. libio_stub.a;libusbd_stub.a;libpadfilter.a</Ps3Deps>
  67. <!-- X360-specific -->
  68. <XboxDefines></XboxDefines>
  69. </PropertyGroup>
  70. <PropertyGroup />
  71. <ItemDefinitionGroup />
  72. <ItemGroup>
  73. <BuildMacro Include="ContribDir"><Value>$(ContribDir)</Value></BuildMacro>
  74. <BuildMacro Include="FlexDir"><Value>$(FlexDir)</Value></BuildMacro>
  75. <BuildMacro Include="FlexIncludes"><Value>$(FlexIncludes)</Value></BuildMacro>
  76. <BuildMacro Include="SdlDir"><Value>$(SdlDir)</Value></BuildMacro>
  77. <BuildMacro Include="SdlImageDir"><Value>$(SdlImageDir)</Value></BuildMacro>
  78. <BuildMacro Include="SdlMixerDir"><Value>$(SdlMixerDir)</Value></BuildMacro>
  79. <BuildMacro Include="SdlIncludes"><Value>$(SdlIncludes)</Value></BuildMacro>
  80. <BuildMacro Include="SdlLibs"><Value>$(SdlLibs)</Value></BuildMacro>
  81. <BuildMacro Include="SdlDeps"><Value>$(SdlDeps)</Value></BuildMacro>
  82. <BuildMacro Include="BtPhysDir"><Value>$(BtPhysDir)</Value></BuildMacro>
  83. <BuildMacro Include="BtPhysIncludes"><Value>$(BtPhysIncludes)</Value></BuildMacro>
  84. <BuildMacro Include="BtPhysLibs"><Value>$(BtPhysLibs)</Value></BuildMacro>
  85. <BuildMacro Include="BtPhysDeps"><Value>$(BtPhysDeps)</Value></BuildMacro>
  86. <BuildMacro Include="GtkDir"><Value>$(GtkDir)</Value></BuildMacro>
  87. <BuildMacro Include="GtkGlDir"><Value>$(GtkGlDir)</Value></BuildMacro>
  88. <BuildMacro Include="GtkIncludes"><Value>$(GtkIncludes)</Value></BuildMacro>
  89. <BuildMacro Include="GtkLibs"><Value>$(GtkLibs)</Value></BuildMacro>
  90. <BuildMacro Include="GtkDeps"><Value>$(GtkDeps)</Value></BuildMacro>
  91. <BuildMacro Include="CacaDir"><Value>$(CacaDir)</Value></BuildMacro>
  92. <BuildMacro Include="CacaIncludes"><Value>$(CacaIncludes)</Value></BuildMacro>
  93. <BuildMacro Include="CacaLibs"><Value>$(CacaLibs)</Value></BuildMacro>
  94. <BuildMacro Include="CacaDeps"><Value>$(CacaDeps)</Value></BuildMacro>
  95. <BuildMacro Include="GdiDeps"><Value>$(GdiDeps)</Value></BuildMacro>
  96. <BuildMacro Include="GlewDir"><Value>$(GlewDir)</Value></BuildMacro>
  97. <BuildMacro Include="GlIncludes"><Value>$(GlIncludes)</Value></BuildMacro>
  98. <BuildMacro Include="GlLibs"><Value>$(GlLibs)</Value></BuildMacro>
  99. <BuildMacro Include="GlDeps"><Value>$(GlDeps)</Value></BuildMacro>
  100. <BuildMacro Include="D3d9Includes"><Value>$(D3d9Includes)</Value></BuildMacro>
  101. <BuildMacro Include="D3d9Libs"><Value>$(D3d9Libs)</Value></BuildMacro>
  102. <BuildMacro Include="D3d9Deps"><Value>$(D3d9Deps)</Value></BuildMacro>
  103. <BuildMacro Include="Win32Defines"><Value>$(Win32Defines)</Value></BuildMacro>
  104. <BuildMacro Include="XboxDefines"><Value>$(XboxDefines)</Value></BuildMacro>
  105. <BuildMacro Include="Ps3Deps"><Value>$(Ps3Deps)</Value></BuildMacro>
  106. <BuildMacro Include="Ps3Defines"><Value>$(Ps3Defines)</Value></BuildMacro>
  107. </ItemGroup>
  108. <PropertyGroup>
  109. <OutDir>$(SolutionDir)..\..\binaries\$(Platform) $(Configuration)\</OutDir>
  110. <IntDir>$(SolutionDir)..\..\binaries\$(Platform) $(Configuration)\$(ProjectName)\</IntDir>
  111. </PropertyGroup>
  112. </Project>