..
benchmark
misc: fix some coding errors found by Coverity.
10 anni fa
data
MeshViewer Light tweak.
10 anni fa
generated
Added SceneSetup and its Parser/Compiler
10 anni fa
javascript
meshviewer name straightening again
10 anni fa
math
build: manually add lollua.vcxproj as a reference in all projects.
13 anni fa
physics
assert on non-handled raycast.
10 anni fa
sandbox
build: reorganise automake build system.
13 anni fa
unit
test: remove isnan() unit tests because we can't rely on that function.
10 anni fa
xolotl
gpu: move more platform-specific code from Video to Render.
13 anni fa
Makefile.am
BUILD FIX
10 anni fa
benchsuite.cpp
base: implement UNUSED() macro and put it here and there.
13 anni fa
benchsuite.vcxproj
build: manually add lollua.vcxproj as a reference in all projects.
13 anni fa
btphystest.cpp
math: add constant vectors vec2::zero, vec2::axis_x, etc.
10 anni fa
btphystest.h
btphystest : InitApp delay
10 anni fa
btphystest.vcxproj
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
10 anni fa
btphystest.vcxproj.filters
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
10 anni fa
easymeshdictionnary.js
meshviewer files name straightening
10 anni fa
empty.html
Added utils.js : contains two Dynamic js loading func for NaCl/em version
10 anni fa
front_camera_sprite.lolfx
lolcatz shader WebGL compatible.
10 anni fa
meshviewer.cpp
MV : added small test bench.
10 anni fa
meshviewer.em.html
meshviewer name straightening again
10 anni fa
meshviewer.index.html
meshviewer index fix
10 anni fa
meshviewer.nacl.html
meshviewer files name straightening
10 anni fa
meshviewer.nacl.nmf
meshviewer files name straightening
10 anni fa
meshviewer.vcxproj
meshviewer name straightening again
10 anni fa
nacl_phystest.cpp
nacl: compilation fix.
10 anni fa
nacl_phystest.h
Added nacl_phystest to test physic compatibility with nacl.
10 anni fa
nacl_phystest.vcxproj
Added nacl_phystest to test physic compatibility with nacl.
10 anni fa
nacl_phystest.vcxproj.filters
Added nacl_phystest to test physic compatibility with nacl.
10 anni fa
physicobject.h
btphystest : cat movement update
10 anni fa
scenesetup-compiler.cpp
Added SceneSetup and its Parser/Compiler
10 anni fa
scenesetup-compiler.h
Added SceneSetup and its Parser/Compiler
10 anni fa
scenesetup-parser.y
Added SceneSetup and its Parser/Compiler
10 anni fa
scenesetup-scanner.l
Added SceneSetup and its Parser/Compiler
10 anni fa
scenesetup.cpp
Added SceneSetup and its Parser/Compiler
10 anni fa
scenesetup.h
Added SceneSetup and its Parser/Compiler
10 anni fa
scenesetupdictionnary.js
meshviewer files name straightening
10 anni fa
shinyfur.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
10 anni fa
shinymvtexture.lolfx
gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly
10 anni fa
testsuite.cpp
base: implement UNUSED() macro and put it here and there.
13 anni fa
testsuite.vcxproj
added camera unit test.
10 anni fa