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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- #ifndef BT_CONCAVE_SHAPE_H
- #define BT_CONCAVE_SHAPE_H
-
- #include "btCollisionShape.h"
- #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
- #include "btTriangleCallback.h"
-
- /// PHY_ScalarType enumerates possible scalar types.
- /// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
- typedef enum PHY_ScalarType {
- PHY_FLOAT,
- PHY_DOUBLE,
- PHY_INTEGER,
- PHY_SHORT,
- PHY_FIXEDPOINT88,
- PHY_UCHAR
- } PHY_ScalarType;
-
- ///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
- ///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
- class btConcaveShape : public btCollisionShape
- {
- protected:
- btScalar m_collisionMargin;
-
- public:
- btConcaveShape();
-
- virtual ~btConcaveShape();
-
- virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const = 0;
-
- virtual btScalar getMargin() const {
- return m_collisionMargin;
- }
- virtual void setMargin(btScalar collisionMargin)
- {
- m_collisionMargin = collisionMargin;
- }
-
-
-
- };
-
- #endif //BT_CONCAVE_SHAPE_H
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