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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- ///Contains contributions from Disney Studio's
-
- #ifndef BT_OPTIMIZED_BVH_H
- #define BT_OPTIMIZED_BVH_H
-
- #include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
-
- class btStridingMeshInterface;
-
-
- ///The btOptimizedBvh extends the btQuantizedBvh to create AABB tree for triangle meshes, through the btStridingMeshInterface.
- ATTRIBUTE_ALIGNED16(class) btOptimizedBvh : public btQuantizedBvh
- {
-
- public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
- protected:
-
- public:
-
- btOptimizedBvh();
-
- virtual ~btOptimizedBvh();
-
- void build(btStridingMeshInterface* triangles,bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const btVector3& bvhAabbMax);
-
- void refit(btStridingMeshInterface* triangles,const btVector3& aabbMin,const btVector3& aabbMax);
-
- void refitPartial(btStridingMeshInterface* triangles,const btVector3& aabbMin, const btVector3& aabbMax);
-
- void updateBvhNodes(btStridingMeshInterface* meshInterface,int firstNode,int endNode,int index);
-
- /// Data buffer MUST be 16 byte aligned
- virtual bool serializeInPlace(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
- {
- return btQuantizedBvh::serialize(o_alignedDataBuffer,i_dataBufferSize,i_swapEndian);
-
- }
-
- ///deSerializeInPlace loads and initializes a BVH from a buffer in memory 'in place'
- static btOptimizedBvh *deSerializeInPlace(void *i_alignedDataBuffer, unsigned int i_dataBufferSize, bool i_swapEndian);
-
-
- };
-
-
- #endif //BT_OPTIMIZED_BVH_H
-
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