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- /*
- Bullet Continuous Collision Detection and Physics Library
- Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
-
- This software is provided 'as-is', without any express or implied warranty.
- In no event will the authors be held liable for any damages arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it freely,
- subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
-
- #include "btTriangleIndexVertexArray.h"
-
- btTriangleIndexVertexArray::btTriangleIndexVertexArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride,int numVertices,btScalar* vertexBase,int vertexStride)
- : m_hasAabb(0)
- {
- btIndexedMesh mesh;
-
- mesh.m_numTriangles = numTriangles;
- mesh.m_triangleIndexBase = (const unsigned char *)triangleIndexBase;
- mesh.m_triangleIndexStride = triangleIndexStride;
- mesh.m_numVertices = numVertices;
- mesh.m_vertexBase = (const unsigned char *)vertexBase;
- mesh.m_vertexStride = vertexStride;
-
- addIndexedMesh(mesh);
-
- }
-
- btTriangleIndexVertexArray::~btTriangleIndexVertexArray()
- {
-
- }
-
- void btTriangleIndexVertexArray::getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart)
- {
- btAssert(subpart< getNumSubParts() );
-
- btIndexedMesh& mesh = m_indexedMeshes[subpart];
-
- numverts = mesh.m_numVertices;
- (*vertexbase) = (unsigned char *) mesh.m_vertexBase;
-
- type = mesh.m_vertexType;
-
- vertexStride = mesh.m_vertexStride;
-
- numfaces = mesh.m_numTriangles;
-
- (*indexbase) = (unsigned char *)mesh.m_triangleIndexBase;
- indexstride = mesh.m_triangleIndexStride;
- indicestype = mesh.m_indexType;
- }
-
- void btTriangleIndexVertexArray::getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& vertexStride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart) const
- {
- const btIndexedMesh& mesh = m_indexedMeshes[subpart];
-
- numverts = mesh.m_numVertices;
- (*vertexbase) = (const unsigned char *)mesh.m_vertexBase;
-
- type = mesh.m_vertexType;
-
- vertexStride = mesh.m_vertexStride;
-
- numfaces = mesh.m_numTriangles;
- (*indexbase) = (const unsigned char *)mesh.m_triangleIndexBase;
- indexstride = mesh.m_triangleIndexStride;
- indicestype = mesh.m_indexType;
- }
-
- bool btTriangleIndexVertexArray::hasPremadeAabb() const
- {
- return (m_hasAabb == 1);
- }
-
-
- void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
- {
- m_aabbMin = aabbMin;
- m_aabbMax = aabbMax;
- m_hasAabb = 1; // this is intentionally an int see notes in header
- }
-
- void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
- {
- *aabbMin = m_aabbMin;
- *aabbMax = m_aabbMax;
- }
-
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