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- //
- // Lol Engine
- //
- // Copyright © 2010—2013 Benjamin “Touky” Huet <huet.benjamin@gmail.com>
- // © 2009—2013 Sam Hocevar <sam@hocevar.net>
- //
- // This library is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // Bullet Physics integration in Lol
- // ---------------------------------
- //
-
- namespace lol
- {
-
- // Override Gamegroups names for Physic-usage
- // "_ENT_" means that this is a group for Entities that use EasyPhysic primitives.
- // "_EZP_" means that this is a group for EasyPhysic primitives.
- #define GAMEGROUP_ENT_INPUT GAMEGROUP_INPUT
- #define GAMEGROUP_ENT_PLATFORM GAMEGROUP_ENTITY
- #define GAMEGROUP_ENT_MAIN GAMEGROUP_OTHER_1
- #define GAMEGROUP_EZP_CHAR_CTRLR GAMEGROUP_OTHER_2
- #define GAMEGROUP_SIMULATION GAMEGROUP_OTHER_3
-
- #define LOL2BT_UNIT 1.0f
- #define BT2LOL_UNIT 1.0f
-
- #define LOL2BT_SIZE 0.5f
- #define BT2LOL_SIZE 2.0f
-
- #define LOL2BT_VEC3(v) btVector3((v).x, (v).y, (v).z)
- #define BT2LOL_VEC3(v) lol::vec3(v.getX(), v.getY(), v.getZ())
-
- // Same as above with Unit taken into account
- #define LOL2BTU_VEC3(v) (LOL2BT_VEC3(v) * LOL2BT_UNIT)
- #define BT2LOLU_VEC3(v) (BT2LOL_VEC3(v) * BT2LOL_UNIT)
-
- #define LOL2BT_QUAT(q) btQuaternion((q).x, (q).y, (q).z, (q).w)
- #define BT2LOL_QUAT(q) lol::quat((q).getW(), BT2LOL_VEC3((q).getAxis())
-
- } /* namespace lol */
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