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Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of il y a 12 ans
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01_triangle.cpp gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now il y a 12 ans
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper il y a 12 ans
02_cube.cpp gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
02_cube.lolfx lolfx: use square brackets to indicate shader sections. il y a 12 ans
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper il y a 12 ans
03_noise.cpp gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
03_noise.lolfx lolfx: use square brackets to indicate shader sections. il y a 12 ans
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. il y a 12 ans
04_texture.cpp tutorial: add texture demo to the VS solution. il y a 12 ans
04_texture.lolfx nice holes il y a 12 ans
04_texture.vcxproj tutorial: add a new texture generation example. il y a 12 ans
05_easymesh.cpp easymesh: use "ato" for torus, because "at" is already for triangle. il y a 12 ans
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. il y a 12 ans
08_fbo.cpp gpu: add support for triangle strips and fans, and change the DrawElement il y a 12 ans
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. il y a 12 ans
08_fbo.vcxproj tutorial: start working on an FBO example. il y a 12 ans
11_fractal.cpp math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to il y a 12 ans
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. il y a 12 ans
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper il y a 12 ans
Makefile.am build: fixes for out-of-tree builds, and get rid of il y a 12 ans