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3rdparty
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build: provide cpp-httplib to client projects.
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4 years ago |
application
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Fix emscripten regressions.
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4 years ago |
audio
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audio: NX support.
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5 years ago |
base
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sys: implement lol::sys::getenv() for safety.
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4 years ago |
data
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build: refactor autotools files for out-of-tree builds.
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8 years ago |
debug
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gpu: rename a few methods.
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5 years ago |
easymesh
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gpu: add helper functions to upload buffer data.
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5 years ago |
engine
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Fix emscripten regressions.
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4 years ago |
gpu
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Fix emscripten regressions.
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4 years ago |
image
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Fix MSYS2 “native” build.
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5 years ago |
lol
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net: implement async HTTP/HTTPS requests for Windows and Linux.
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4 years ago |
lolua
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Switch to upstream Lua master branch.
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5 years ago |
math
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math: implement <<(ostream &, real).
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5 years ago |
mesh
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gpu: add helper functions to upload buffer data.
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5 years ago |
net
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net: implement async HTTP/HTTPS requests for Windows and Linux.
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4 years ago |
sys
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Fix MSYS2 “native” build.
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5 years ago |
t
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build: reference projects using a property sheet instead of a guid.
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4 years ago |
ui
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ui: fix mouse coordinates handling when the window is resized.
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5 years ago |
Makefile.am
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net: add the necessary files for an HTTP client class.
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4 years ago |
camera.cpp
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engine: start working on a tickable object, cleaner than entities.
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5 years ago |
camera.h
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Another lowercase switching frenzy, because why not.
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6 years ago |
commandstack.h
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base: clean up and refactor containers.
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8 years ago |
emitter.cpp
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entity: add a flag system.
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5 years ago |
emitter.h
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entity: add a flag system.
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5 years ago |
font.cpp
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entity: add a flag system.
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5 years ago |
font.h
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entity: add a flag system.
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5 years ago |
gradient.cpp
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gpu: add helper functions to upload buffer data.
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5 years ago |
gradient.h
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Use smart pointers in a lot of the rendering code.
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5 years ago |
gradient.lolfx
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Clean up a lot of shader crap
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8 years ago |
light.cpp
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engine: start working on a tickable object, cleaner than entities.
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5 years ago |
light.h
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Another lowercase switching frenzy, because why not.
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6 years ago |
lol-core.vcxproj
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net: add the necessary files for an HTTP client class.
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4 years ago |
lol-core.vcxproj.filters
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net: add the necessary files for an HTTP client class.
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4 years ago |
loldebug.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
lolgl.h
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osx: use gl3.h instead of gl.h.
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5 years ago |
messageservice.cpp
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Various emscripten compilation fixes.
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5 years ago |
messageservice.h
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RIP lol::String ⚰️ LOL
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7 years ago |
numeric.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
platform.cpp
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build: reorganise includes so that we can use precompiled headers later.
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8 years ago |
platform.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
profiler.cpp
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profiler: fix a crash on exit.
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5 years ago |
profiler.h
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build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
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8 years ago |
scene.cpp
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gpu: remove deprecated glEnable(GL_TEXTURE_2D).
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5 years ago |
scene.h
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scene: rename a few things for clarity.
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5 years ago |
sprite.cpp
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entity: add a flag system.
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5 years ago |
sprite.h
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Another lowercase switching frenzy, because why not.
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6 years ago |
text.cpp
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entity: add a flag system.
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5 years ago |
text.h
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entity: add a flag system.
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5 years ago |
textureimage-private.h
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RIP lol::String ⚰️ LOL
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7 years ago |
textureimage.cpp
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entity: add a flag system.
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5 years ago |
textureimage.h
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entity: add a flag system.
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5 years ago |
tileset.cpp
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entity: add a flag system.
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5 years ago |
tileset.h
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entity: add a flag system.
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5 years ago |
utils.h
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Get rid of numerous uses of lol::String.
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7 years ago |
video.cpp
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gpu: rename a few methods.
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5 years ago |
video.h
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Allow to resize the SDL window and propagate changes to the scene.
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5 years ago |