You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
Sam Hocevar 607369b223 net: implement async HTTP/HTTPS requests for Windows and Linux. 4 years ago
..
3rdparty build: provide cpp-httplib to client projects. 4 years ago
application Fix emscripten regressions. 4 years ago
audio audio: NX support. 5 years ago
base sys: implement lol::sys::getenv() for safety. 4 years ago
data build: refactor autotools files for out-of-tree builds. 8 years ago
debug gpu: rename a few methods. 5 years ago
easymesh gpu: add helper functions to upload buffer data. 5 years ago
engine Fix emscripten regressions. 4 years ago
gpu Fix emscripten regressions. 4 years ago
image Fix MSYS2 “native” build. 5 years ago
lol net: implement async HTTP/HTTPS requests for Windows and Linux. 4 years ago
lolua Switch to upstream Lua master branch. 5 years ago
math math: implement <<(ostream &, real). 5 years ago
mesh gpu: add helper functions to upload buffer data. 5 years ago
net net: implement async HTTP/HTTPS requests for Windows and Linux. 4 years ago
sys Fix MSYS2 “native” build. 5 years ago
t build: reference projects using a property sheet instead of a guid. 4 years ago
ui ui: fix mouse coordinates handling when the window is resized. 5 years ago
Makefile.am net: add the necessary files for an HTTP client class. 4 years ago
camera.cpp engine: start working on a tickable object, cleaner than entities. 5 years ago
camera.h Another lowercase switching frenzy, because why not. 6 years ago
commandstack.h base: clean up and refactor containers. 8 years ago
emitter.cpp entity: add a flag system. 5 years ago
emitter.h entity: add a flag system. 5 years ago
font.cpp entity: add a flag system. 5 years ago
font.h entity: add a flag system. 5 years ago
gradient.cpp gpu: add helper functions to upload buffer data. 5 years ago
gradient.h Use smart pointers in a lot of the rendering code. 5 years ago
gradient.lolfx Clean up a lot of shader crap 8 years ago
light.cpp engine: start working on a tickable object, cleaner than entities. 5 years ago
light.h Another lowercase switching frenzy, because why not. 6 years ago
lol-core.vcxproj net: add the necessary files for an HTTP client class. 4 years ago
lol-core.vcxproj.filters net: add the necessary files for an HTTP client class. 4 years ago
loldebug.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
lolgl.h osx: use gl3.h instead of gl.h. 5 years ago
messageservice.cpp Various emscripten compilation fixes. 5 years ago
messageservice.h RIP lol::String ⚰️ LOL 7 years ago
numeric.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
platform.cpp build: reorganise includes so that we can use precompiled headers later. 8 years ago
platform.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
profiler.cpp profiler: fix a crash on exit. 5 years ago
profiler.h build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 8 years ago
scene.cpp gpu: remove deprecated glEnable(GL_TEXTURE_2D). 5 years ago
scene.h scene: rename a few things for clarity. 5 years ago
sprite.cpp entity: add a flag system. 5 years ago
sprite.h Another lowercase switching frenzy, because why not. 6 years ago
text.cpp entity: add a flag system. 5 years ago
text.h entity: add a flag system. 5 years ago
textureimage-private.h RIP lol::String ⚰️ LOL 7 years ago
textureimage.cpp entity: add a flag system. 5 years ago
textureimage.h entity: add a flag system. 5 years ago
tileset.cpp entity: add a flag system. 5 years ago
tileset.h entity: add a flag system. 5 years ago
utils.h Get rid of numerous uses of lol::String. 7 years ago
video.cpp gpu: rename a few methods. 5 years ago
video.h Allow to resize the SDL window and propagate changes to the scene. 5 years ago