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- //
- // Lol Engine — GIF encoding sample
- //
- // Copyright © 2016—2019 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #if HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <lol/engine.h>
- #include "loldebug.h"
-
- int main(int argc, char **argv)
- {
- UNUSED(argc, argv);
-
- lol::ivec2 size(256, 256);
-
- lol::movie movie(size);
- if (!movie.open_file("16_movie.gif"))
- return EXIT_FAILURE;
-
- // Use 4D Perlin noise
- lol::perlin_noise<4> noise;
-
- for (int i = 0; i < 256; ++i)
- {
- lol::image im(size);
-
- lol::array2d<lol::u8vec3> &data = im.lock2d<lol::PixelFormat::RGB_8>();
- for (int y = 0; y < size.y; ++y)
- for (int x = 0; x < size.x; ++x)
- {
- float alpha = lol::F_TAU * i / 256;
- float beta = lol::F_TAU * i / 256;
- lol::vec4 p(2.f * x / (float)size.x + cos(alpha),
- 2.f * x / (float)size.x + sin(alpha),
- 2.f * y / (float)size.y + cos(beta),
- 2.f * y / (float)size.y + sin(beta));
-
- data[x][y].r = 128 * (noise.eval(p) + 1 + lol::rand(0.1f));
- data[x][y].g = 128 * (noise.eval(p.zyxw) + 1 + lol::rand(0.1f));
- data[x][y].b = 128 * (noise.eval(p.ywxz) + 1 + lol::rand(0.1f));
- }
- im.unlock2d(data);
-
- if (!movie.push_image(im))
- break;
- }
-
- movie.close();
-
- return 0;
- }
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