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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2014 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <lol/main.h>
- #include "lol/unit.h"
-
- namespace lol
- {
-
- LOLUNIT_FIXTURE(ArrayNDTest)
- {
- void SetUp() {}
-
- void TearDown() {}
-
- LOLUNIT_TEST(Array2D)
- {
- arraynd<2, int> a;
- a.SetSize(vec_t<ptrdiff_t, 2>(2, 2));
-
- /* Non-const accessors */
- a[0][0] = 1;
- a[0][1] = 2;
- a[1][0] = 3;
- a[1][1] = 4;
- LOLUNIT_ASSERT_EQUAL(a[0][0], 1);
- LOLUNIT_ASSERT_EQUAL(a[0][1], 2);
- LOLUNIT_ASSERT_EQUAL(a[1][0], 3);
- LOLUNIT_ASSERT_EQUAL(a[1][1], 4);
-
- /* Const accessors */
- arraynd<2, int> const &b = a;
- LOLUNIT_ASSERT_EQUAL(b[0][0], 1);
- LOLUNIT_ASSERT_EQUAL(b[0][1], 2);
- LOLUNIT_ASSERT_EQUAL(b[1][0], 3);
- LOLUNIT_ASSERT_EQUAL(b[1][1], 4);
- }
-
- LOLUNIT_TEST(ArrayNDCreate)
- {
- arraynd<10, int> a;
- arraynd<20, float> b;
- arraynd<30, uint8_t> c;
- arraynd<40, double> d;
-
- arraynd<3, double> e = { { {1, 2}, {3, 4} }, { {5, 6}, {7, 8} }};
- LOLUNIT_ASSERT_EQUAL(e[0][0][0], 1);
- LOLUNIT_ASSERT_EQUAL(e[0][0][1], 2);
- LOLUNIT_ASSERT_EQUAL(e[0][1][0], 3);
- LOLUNIT_ASSERT_EQUAL(e[0][1][1], 4);
- LOLUNIT_ASSERT_EQUAL(e[1][0][0], 5);
- LOLUNIT_ASSERT_EQUAL(e[1][0][1], 6);
- LOLUNIT_ASSERT_EQUAL(e[1][1][0], 7);
- LOLUNIT_ASSERT_EQUAL(e[1][1][1], 8);
- }
-
- LOLUNIT_TEST(ArrayNDInit)
- {
- int const NDIM = 8;
- vec_t<ptrdiff_t, NDIM> size;
- for (int i = 0; i < NDIM; ++i)
- size[i] = 5;
-
- arraynd<NDIM, uint8_t> a(size);
- memset(a.Data(), 0, a.Bytes());
- LOLUNIT_ASSERT_EQUAL(a[2][3][2][0][1][4][0][1], 0x00);
-
- vec_t<int, NDIM> v = { 2, 3, 2, 0, 1, 4, 0, 1 };
- LOLUNIT_ASSERT_EQUAL(a[v], 0x00);
-
- a[2][3][2][0][1][4][0][1] = 0xcd;
- LOLUNIT_ASSERT_EQUAL(a[2][3][2][0][1][4][0][1], 0xcd);
- LOLUNIT_ASSERT_EQUAL(a[v], 0xcd);
-
- arraynd<NDIM, uint8_t> const &b = a;
- LOLUNIT_ASSERT_EQUAL(b[2][3][2][0][1][4][0][1], 0xcd);
- LOLUNIT_ASSERT_EQUAL(b[v], 0xcd);
- }
- };
-
- } /* namespace lol */
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