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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include "core.h"
-
- /*
- * Tiler implementation class
- */
-
- static class TilerData
- {
- friend class Tiler;
-
- public:
- Dict tilesets;
- }
- tilerdata;
-
- static TilerData * const data = &tilerdata;
-
- /*
- * Public Tiler class
- */
-
- int Tiler::Register(char const *path, int w, int h, float dilate)
- {
- int id = data->tilesets.MakeSlot(path);
-
- if (!data->tilesets.GetEntity(id))
- {
- TileSet *tileset = new TileSet(path, w, h, dilate);
- data->tilesets.SetEntity(id, tileset);
- }
-
- return id + 1; /* ID 0 is for the empty tileset */
- }
-
- void Tiler::Deregister(int id)
- {
- data->tilesets.RemoveSlot(id - 1); /* ID 0 is for the empty tileset */
- }
-
- void Tiler::BlitTile(uint32_t code, int x, int y, int z, int o)
- {
- int id = (code >> 16) - 1; /* ID 0 is for the empty tileset */
-
- TileSet *tileset = (TileSet *)data->tilesets.GetEntity(id);
- tileset->BlitTile(code & 0xffff, x, y, z, o);
- }
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