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Sam Hocevar 4f28047fc4 math: refactor more shit, I have no idea what I’m doing. 10 jaren geleden
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bulletcharactercontroller.cpp base: strip core.h from its contents and put it in public/private headers. 8 jaren geleden
bulletcharactercontroller.h base: strip core.h from its contents and put it in public/private headers. 8 jaren geleden
easycharactercontroller.cpp math: get rid of the base_vec* classes (thanks to relaxed unions), rename 8 jaren geleden
easycharactercontroller.h base: strip core.h from its contents and put it in public/private headers. 8 jaren geleden
easyconstraint.cpp physics: always activate Bullet and remove dead code. 8 jaren geleden
easyconstraint.h math: get rid of the base_vec* classes (thanks to relaxed unions), rename 8 jaren geleden
easyphysics.cpp math: refactor more shit, I have no idea what I’m doing. 8 jaren geleden
easyphysics.h base: strip core.h from its contents and put it in public/private headers. 8 jaren geleden
lolbtphysicsintegration.h mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 jaren geleden
lolphysics.h base: use lol::array in most places. 8 jaren geleden