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- //
- // Lol Engine
- //
- // Copyright: (c) 2013 Benjamin "Touky" Huet <huet.benjamin@gmail.com>
- // (c) 2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <string>
-
- #include <lol/main.h>
- #include "scenesetup.h"
- #include "scenesetup-compiler.h"
-
- namespace lol
- {
-
- SceneSetupCompiler::SceneSetupCompiler(SceneSetup &uro)
- : m_sstp(uro), m_last_cmd("")
- {
- }
-
- bool SceneSetupCompiler::ParseString(char const *command)
- {
- SceneSetupScanner scanner(command);
- m_lexer = &scanner;
- SceneSetupParser parser(*this);
- if (parser.parse() != 0)
- {
- Log::Debug("Uro source: %s\n", command);
- return false;
- }
- return true;
- }
-
- void SceneSetupCompiler::Error(const class location& l, const std::string& m)
- {
- Log::Error("SceneSetup syntax error line %d column %d: %s\n",
- l.begin.line, l.begin.column, m.c_str());
- }
-
- void SceneSetupCompiler::Error(const std::string& m)
- {
- Log::Error("SceneSetup syntax error: %s\n", m.c_str());
- }
-
- } /* namespace lol */
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