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Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. пре 12 година
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01_triangle.cpp gpu: add support for triangle strips and fans, and change the DrawElement пре 12 година
01_triangle.lolfx lolfx: improve the LolFx compiler, including error reporting. We can now пре 12 година
01_triangle.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper пре 12 година
02_cube.cpp gpu: add support for triangle strips and fans, and change the DrawElement пре 12 година
02_cube.lolfx lolfx: use square brackets to indicate shader sections. пре 12 година
02_cube.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper пре 12 година
03_noise.cpp gpu: add support for triangle strips and fans, and change the DrawElement пре 12 година
03_noise.lolfx lolfx: use square brackets to indicate shader sections. пре 12 година
03_noise.vcxproj tutorial: start working on a small Perlin-like noise demo. пре 12 година
04_texture.cpp tutorial: change the terrain drawing into an antialiased line graph. пре 12 година
04_texture.lolfx tutorial: optimise the line graph rendering shader. пре 12 година
04_texture.vcxproj tutorial: add a new texture generation example. пре 12 година
05_easymesh.cpp easymesh: allow central holes in gears as well as internal gears. пре 12 година
05_easymesh.vcxproj tutorial: add a simple EasyMesh viewer. пре 12 година
08_fbo.cpp gpu: add support for triangle strips and fans, and change the DrawElement пре 12 година
08_fbo.lolfx lolfx: use square brackets to indicate shader sections. пре 12 година
08_fbo.vcxproj tutorial: start working on an FBO example. пре 12 година
11_fractal.cpp math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to пре 12 година
11_fractal.lolfx lolfx: use square brackets to indicate shader sections. пре 12 година
11_fractal.vcxproj build: allow to build the PS3 binaries from Visual Studio if the proper пре 12 година
Makefile.am build: fixes for out-of-tree builds, and get rid of пре 12 година