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- [vert.glsl]
-
- #version 120
-
- attribute vec3 in_Vertex;
- attribute vec3 in_Color;
- uniform mat4 in_Matrix;
- varying vec3 pass_Color;
-
- void main(void)
- {
- gl_Position = in_Matrix * vec4(in_Vertex, 1.0);
- pass_Color = in_Color;
- }
-
- [frag.glsl]
-
- #version 120
-
- #if defined GL_ES
- precision highp float;
- #endif
-
- varying vec3 pass_Color;
-
- void main(void)
- {
- gl_FragColor = vec4(pass_Color, 1.0);
- }
-
- [vert.hlsl]
-
- void main(float3 in_Vertex : POSITION,
- float3 in_Color : COLOR,
- uniform float4x4 in_Matrix,
- out float4 out_Position : POSITION,
- out float3 pass_Color : COLOR)
- {
- pass_Color = in_Color;
- out_Position = mul(in_Matrix, float4(in_Vertex, 1.0));
- }
-
- [frag.hlsl]
-
- void main(float3 pass_Color : COLOR,
- out float4 out_FragColor : COLOR)
- {
- out_FragColor = float4(pass_Color, 1.0);
- }
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