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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2013 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://www.wtfpl.net/ for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #include <cstdlib>
- #include <cstdio>
- #include <cstring>
-
- #if defined WIN32 && !defined _XBOX
- # define WIN32_LEAN_AND_MEAN
- # include <windows.h>
- # if defined USE_D3D9
- # define FAR
- # define NEAR
- # include <d3d9.h>
- # endif
- #endif
-
- #include "core.h"
-
- using namespace std;
-
- namespace lol
- {
-
- /*
- * TileSet implementation class
- */
-
- class TileSetData
- {
- friend class TileSet;
-
- private:
- String m_name;
-
- /* Pixels, then texture coordinates */
- Array<ibox2, box2> m_tiles;
- ivec2 m_tile_size, m_image_size, m_texture_size;
-
- Image *m_image;
- Texture *m_texture;
- };
-
- /*
- * Public TileSet class
- */
-
- TileSet::TileSet(char const *path)
- : m_data(new TileSetData())
- {
- Init(path);
- }
-
- TileSet::TileSet(char const *path, ivec2 size, ivec2 count)
- : m_data(new TileSetData())
- {
- Init(path);
-
- /* If count is valid, fix size; otherwise, fix count. */
- if (count.x > 0 && count.y > 0)
- {
- size = m_data->m_image_size / count;
- }
- else
- {
- if (size.x <= 0 || size.y <= 0)
- size = ivec2(32, 32);
- count = max(ivec2(1, 1), m_data->m_image_size / size);
- }
-
- for (int j = 0; j < count.y; ++j)
- for (int i = 0; i < count.x; ++i)
- {
- AddTile(ibox2(size * ivec2(i, j),
- size * ivec2(i + 1, j + 1)));
- }
- }
-
- void TileSet::Init(char const *path)
- {
- m_data->m_name = String("<tileset> ") + path;
-
- m_data->m_texture = 0;
- m_data->m_image = Image::Create(path);
- m_data->m_image_size = m_data->m_image->GetSize();
- m_data->m_texture_size = ivec2(PotUp(m_data->m_image_size.x),
- PotUp(m_data->m_image_size.y));
-
- m_drawgroup = DRAWGROUP_BEFORE;
- }
-
- int TileSet::AddTile(ibox2 rect)
- {
- m_data->m_tiles.Push(rect,
- box2((vec2)rect.A / (vec2)m_data->m_texture_size,
- (vec2)rect.B / (vec2)m_data->m_texture_size));
- return m_data->m_tiles.Count() - 1;
- }
-
- TileSet::~TileSet()
- {
- delete m_data;
- }
-
- void TileSet::TickDraw(float seconds)
- {
- Entity::TickDraw(seconds);
-
- if (IsDestroying())
- {
- if (m_data->m_image)
- {
- Image::Destroy(m_data->m_image);
- m_data->m_image = nullptr;
- }
- else
- {
- delete m_data->m_texture;
- m_data->m_texture = nullptr;
- }
- }
- else if (m_data->m_image)
- {
- PixelFormat format = m_data->m_image->GetFormat();
- int planes = format.BytesPerPixel();
-
- int w = m_data->m_texture_size.x;
- int h = m_data->m_texture_size.y;
-
- uint8_t *pixels = m_data->m_image->GetData();
- if (w != m_data->m_image_size.x || h != m_data->m_image_size.y)
- {
- uint8_t *tmp = new uint8_t[planes * w * h];
- for (int line = 0; line < m_data->m_image_size.y; line++)
- memcpy(tmp + planes * w * line,
- pixels + planes * m_data->m_image_size.x * line,
- planes * m_data->m_image_size.x);
- pixels = tmp;
- }
-
- m_data->m_texture = new Texture(ivec2(w, h), format);
- m_data->m_texture->SetData(pixels);
-
- if (pixels != m_data->m_image->GetData())
- delete[] pixels;
- Image::Destroy(m_data->m_image);
- m_data->m_image = nullptr;
- }
- }
-
- char const *TileSet::GetName()
- {
- return m_data->m_name.C();
- }
-
- int TileSet::GetTileCount() const
- {
- return m_data->m_tiles.Count();
- }
-
- ivec2 TileSet::GetTileSize(int tileid) const
- {
- ibox2 const &box = m_data->m_tiles[tileid].m1;
- return box.B - box.A;
- }
-
- ivec2 TileSet::GetTextureSize() const
- {
- return m_data->m_texture_size;
- }
-
- ShaderTexture TileSet::GetTexture() const
- {
- return m_data->m_texture->GetTexture();
- }
-
- void TileSet::Bind()
- {
- if (!m_data->m_image && m_data->m_texture)
- m_data->m_texture->Bind();
- }
-
- void TileSet::Unbind()
- {
- ;
- }
-
- void TileSet::BlitTile(uint32_t id, vec3 pos, int o, vec2 scale,
- float *vertex, float *texture)
- {
- ibox2 pixels = m_data->m_tiles[id].m1;
- box2 texels = m_data->m_tiles[id].m2;
- float dtx = texels.B.x - texels.A.x;
- float dty = texels.B.y - texels.A.y;
- float tx = texels.A.x;
- float ty = texels.A.y;
-
- int dx = (pixels.B.x - pixels.A.x) * scale.x;
- int dy = o ? 0 : (pixels.B.y - pixels.A.y) * scale.y;
- int dz = o ? (pixels.B.y - pixels.A.y) * scale.y : 0;
-
- /* If scaling is negative, switch triangle winding */
- if (scale.x * scale.y < 0.0f)
- {
- pos.x += dx;
- dx = -dx;
-
- tx += dtx;
- dtx = -dtx;
- }
-
- #if 1
- /* HACK: tweak UV values */
- tx += (1.f / 128.f) * dtx;
- ty += (1.f / 128.f) * dty;
- dtx *= 126.f / 128.f;
- dty *= 126.f / 128.f;
- #endif
-
- if (!m_data->m_image && m_data->m_texture)
- {
- float tmp[10];
-
- *vertex++ = pos.x + dx;
- *vertex++ = pos.y + dy;
- *vertex++ = pos.z + dz;
- *texture++ = tx + dtx;
- *texture++ = ty;
-
- *vertex++ = tmp[0] = pos.x;
- *vertex++ = tmp[1] = pos.y + dy;
- *vertex++ = tmp[2] = pos.z + dz;
- *texture++ = tmp[3] = tx;
- *texture++ = tmp[4] = ty;
-
- *vertex++ = tmp[5] = pos.x + dx;
- *vertex++ = tmp[6] = pos.y;
- *vertex++ = tmp[7] = pos.z;
- *texture++ = tmp[8] = tx + dtx;
- *texture++ = tmp[9] = ty + dty;
-
- *vertex++ = tmp[5];
- *vertex++ = tmp[6];
- *vertex++ = tmp[7];
- *texture++ = tmp[8];
- *texture++ = tmp[9];
-
- *vertex++ = tmp[0];
- *vertex++ = tmp[1];
- *vertex++ = tmp[2];
- *texture++ = tmp[3];
- *texture++ = tmp[4];
-
- *vertex++ = pos.x;
- *vertex++ = pos.y;
- *vertex++ = pos.z;
- *texture++ = tx;
- *texture++ = ty + dty;
- }
- else
- {
- memset(vertex, 0, 3 * sizeof(float));
- memset(texture, 0, 2 * sizeof(float));
- }
- }
-
- } /* namespace lol */
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