..
application
base: break the main loop apart for the emscripten port.
il y a 11 ans
base
base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility)
il y a 11 ans
bullet
ps4: prepare for the fioutaah!
il y a 11 ans
data
build: reorganise automake build system.
il y a 11 ans
debug
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
easymesh
build: fix PS3 and Android builds.
il y a 11 ans
generated
build: fix PS3 and Android builds.
il y a 11 ans
gpu
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
il y a 11 ans
image
build: lol-build now passes flags to configure, and configure now uses
il y a 11 ans
input
input: make keyboard state platform-independent.
il y a 11 ans
lol
base: Array::Pop() returns the popped element.
il y a 11 ans
lua
ps4: prepare for the fioutaah!
il y a 11 ans
math
Added shifted_perspective for easier camera handling.
il y a 11 ans
mesh
build: fix a few compiler warnings here and there.
il y a 11 ans
platform
build: fix the X360 port.
il y a 11 ans
sys
sys: refactor the binarydir detection code.
il y a 11 ans
Makefile.am
gpu: create a Renderer and a RenderContext class to handle render states
il y a 11 ans
audio.cpp
audio: add a simple Stop() method to samples.
il y a 11 ans
audio.h
base: prevent instantiation of several static-only classes.
il y a 11 ans
camera.cpp
scene: start refactoring the camera code; we now have a stack of cameras
il y a 11 ans
camera.h
scene: start refactoring the camera code; we now have a stack of cameras
il y a 11 ans
core.h
gpu: implement all depth test functions in the renderer.
il y a 11 ans
dict.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 11 ans
dict.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
eglapp.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
il y a 11 ans
eglapp.h
core: you can now while(app.MustTick()) { Tick(); } instead of app.Run().
il y a 12 ans
emitter.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
emitter.h
New year copyright update.
il y a 12 ans
entity.cpp
build: lol-build now passes flags to configure, and configure now uses
il y a 11 ans
entity.h
build: lol-build now passes flags to configure, and configure now uses
il y a 11 ans
font.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
font.h
New year copyright update.
il y a 12 ans
forge.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
forge.h
base: prevent instantiation of several static-only classes.
il y a 11 ans
gradient.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
gradient.h
New year copyright update.
il y a 12 ans
gradient.lolfx
core: add some noise to the gradient effect.
il y a 12 ans
layer.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
layer.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
light.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
light.h
easymesh: interface the shiny shader with new Light objects.
il y a 12 ans
lolcore.vcxproj
ps4: prepare for the fioutaah!
il y a 11 ans
lolcore.vcxproj.filters
gpu: fix the Direct3D version of most rendering functions.
il y a 11 ans
loldebug.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
lolgl.h
gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
il y a 11 ans
map.cpp
base: start removing occurrences of NULL on our long journey to nullptr.
il y a 11 ans
map.h
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
numeric.h
math: move rand() to its own header, ensure it only returns
il y a 11 ans
platform.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
platform.h
base: prevent instantiation of several static-only classes.
il y a 11 ans
profiler.cpp
build: fix the WTFPL site URL in all code comments.
il y a 12 ans
profiler.h
base: prevent instantiation of several static-only classes.
il y a 11 ans
sample.cpp
audio: report SDL mixer loading errors.
il y a 11 ans
sample.h
audio: add Sampler::LoopSample().
il y a 11 ans
sampler.cpp
audio: add Sampler::LoopSample().
il y a 11 ans
sampler.h
audio: add Sampler::LoopSample().
il y a 11 ans
scene.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
scene.h
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
sprite.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
sprite.h
New year copyright update.
il y a 12 ans
text.cpp
base: remove some sprintf() calls in profit of string ops.
il y a 11 ans
text.h
added GetPos method to get text position
il y a 12 ans
ticker.cpp
scene: use a global g_scene object instead of Scene::GetDefault().
il y a 11 ans
ticker.h
base: prevent instantiation of several static-only classes.
il y a 11 ans
tiler.cpp
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 11 ans
tiler.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 11 ans
tileset.cpp
gpu: move more platform-specific code from Video to Render.
il y a 11 ans
tileset.h
mrpigeon: try the new tile definition system… which doesn’t work.
il y a 11 ans
video.cpp
gpu: implement polygon rendering mode in GL and D3D.
il y a 11 ans
video.h
gpu: move Video::Clear to Renderer::Clear.
il y a 11 ans
world.cpp
lua: print the actual panic message before dumping a callstack.
il y a 11 ans
world.h
lua: add support for lua/init.lua in a global World object and give
il y a 11 ans
worldentity.cpp
input: support up to 32 mouse buttons.
il y a 11 ans
worldentity.h
input: support up to 32 mouse buttons.
il y a 11 ans