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Sam Hocevar c7a3c42a19 audio: report SDL mixer loading errors. 11 år sedan
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application base: break the main loop apart for the emscripten port. 11 år sedan
base base: map methods can now take any type of object that is equatable to the key type and can be hashed by the key type specialization of the Hash class (and added string/char const* compatibility) 11 år sedan
bullet ps4: prepare for the fioutaah! 11 år sedan
data build: reorganise automake build system. 11 år sedan
debug scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
easymesh build: fix PS3 and Android builds. 11 år sedan
generated build: fix PS3 and Android builds. 11 år sedan
gpu gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 år sedan
image build: lol-build now passes flags to configure, and configure now uses 11 år sedan
input input: make keyboard state platform-independent. 11 år sedan
lol base: Array::Pop() returns the popped element. 11 år sedan
lua ps4: prepare for the fioutaah! 11 år sedan
math Added shifted_perspective for easier camera handling. 11 år sedan
mesh build: fix a few compiler warnings here and there. 11 år sedan
platform build: fix the X360 port. 11 år sedan
sys sys: refactor the binarydir detection code. 11 år sedan
Makefile.am gpu: create a Renderer and a RenderContext class to handle render states 11 år sedan
audio.cpp audio: add a simple Stop() method to samples. 11 år sedan
audio.h base: prevent instantiation of several static-only classes. 11 år sedan
camera.cpp scene: start refactoring the camera code; we now have a stack of cameras 11 år sedan
camera.h scene: start refactoring the camera code; we now have a stack of cameras 11 år sedan
core.h gpu: implement all depth test functions in the renderer. 11 år sedan
dict.cpp build: lol-build now passes flags to configure, and configure now uses 11 år sedan
dict.h build: fix the WTFPL site URL in all code comments. 12 år sedan
eglapp.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 år sedan
eglapp.h core: you can now while(app.MustTick()) { Tick(); } instead of app.Run(). 12 år sedan
emitter.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
emitter.h New year copyright update. 12 år sedan
entity.cpp build: lol-build now passes flags to configure, and configure now uses 11 år sedan
entity.h build: lol-build now passes flags to configure, and configure now uses 11 år sedan
font.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
font.h New year copyright update. 12 år sedan
forge.cpp build: fix the WTFPL site URL in all code comments. 12 år sedan
forge.h base: prevent instantiation of several static-only classes. 11 år sedan
gradient.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
gradient.h New year copyright update. 12 år sedan
gradient.lolfx core: add some noise to the gradient effect. 12 år sedan
layer.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
layer.h build: fix the WTFPL site URL in all code comments. 12 år sedan
light.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
light.h easymesh: interface the shiny shader with new Light objects. 12 år sedan
lolcore.vcxproj ps4: prepare for the fioutaah! 11 år sedan
lolcore.vcxproj.filters gpu: fix the Direct3D version of most rendering functions. 11 år sedan
loldebug.h build: fix the WTFPL site URL in all code comments. 12 år sedan
lolgl.h gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 år sedan
map.cpp base: start removing occurrences of NULL on our long journey to nullptr. 11 år sedan
map.h build: fix the WTFPL site URL in all code comments. 12 år sedan
numeric.h math: move rand() to its own header, ensure it only returns 11 år sedan
platform.cpp build: fix the WTFPL site URL in all code comments. 12 år sedan
platform.h base: prevent instantiation of several static-only classes. 11 år sedan
profiler.cpp build: fix the WTFPL site URL in all code comments. 12 år sedan
profiler.h base: prevent instantiation of several static-only classes. 11 år sedan
sample.cpp audio: report SDL mixer loading errors. 11 år sedan
sample.h audio: add Sampler::LoopSample(). 11 år sedan
sampler.cpp audio: add Sampler::LoopSample(). 11 år sedan
sampler.h audio: add Sampler::LoopSample(). 11 år sedan
scene.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
scene.h scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
sprite.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
sprite.h New year copyright update. 12 år sedan
text.cpp base: remove some sprintf() calls in profit of string ops. 11 år sedan
text.h added GetPos method to get text position 12 år sedan
ticker.cpp scene: use a global g_scene object instead of Scene::GetDefault(). 11 år sedan
ticker.h base: prevent instantiation of several static-only classes. 11 år sedan
tiler.cpp mrpigeon: try the new tile definition system… which doesn’t work. 11 år sedan
tiler.h mrpigeon: try the new tile definition system… which doesn’t work. 11 år sedan
tileset.cpp gpu: move more platform-specific code from Video to Render. 11 år sedan
tileset.h mrpigeon: try the new tile definition system… which doesn’t work. 11 år sedan
video.cpp gpu: implement polygon rendering mode in GL and D3D. 11 år sedan
video.h gpu: move Video::Clear to Renderer::Clear. 11 år sedan
world.cpp lua: print the actual panic message before dumping a callstack. 11 år sedan
world.h lua: add support for lua/init.lua in a global World object and give 11 år sedan
worldentity.cpp input: support up to 32 mouse buttons. 11 år sedan
worldentity.h input: support up to 32 mouse buttons. 11 år sedan