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3.0 KiB

  1. noinst_LIBRARIES = liblol.a
  2. liblol_a_SOURCES = \
  3. core.h tiler.cpp tiler.h dict.cpp dict.h array.h \
  4. audio.cpp audio.h scene.cpp scene.h font.cpp font.h layer.cpp layer.h \
  5. map.cpp map.h entity.cpp entity.h ticker.cpp ticker.h lolgl.h \
  6. tileset.cpp tileset.h forge.cpp forge.h video.cpp video.h log.cpp log.h \
  7. timer.cpp timer.h bitfield.h profiler.cpp profiler.h \
  8. world.cpp world.h sample.cpp sample.h sampler.cpp sampler.h \
  9. text.cpp text.h emitter.cpp emitter.h numeric.h hash.cpp hash.h \
  10. worldentity.cpp worldentity.h gradient.cpp gradient.h \
  11. platform.cpp platform.h sprite.cpp sprite.h camera.cpp camera.h \
  12. \
  13. lol/unit.h lol/debug.h \
  14. lol/math/vector.h lol/math/half.h lol/math/real.h lol/math/remez.h \
  15. \
  16. application/application.cpp application/application.h \
  17. eglapp.cpp eglapp.h \
  18. \
  19. $(ps3_sources) \
  20. $(xbox_sources) \
  21. $(nacl_sources) \
  22. $(sdl_sources) \
  23. $(d3d9_sources) \
  24. $(android_sources) \
  25. \
  26. thread/threadbase.h thread/thread.h \
  27. \
  28. math/vector.cpp math/real.cpp math/half.cpp math/trig.cpp math/trig.h \
  29. \
  30. input/input.cpp input/input.h \
  31. input/stick.cpp input/stick.h \
  32. \
  33. gpu/shader.cpp gpu/shader.h \
  34. gpu/indexbuffer.cpp gpu/indexbuffer.h \
  35. gpu/vertexbuffer.cpp gpu/vertexbuffer.h \
  36. gpu/framebuffer.cpp gpu/framebuffer.h \
  37. gpu/defaultmaterial.lolfx \
  38. gpu/emptymaterial.lolfx \
  39. gpu/testmaterial.lolfx \
  40. \
  41. image/image.cpp image/image.h image/image-private.h \
  42. image/codec/gdiplus-image.cpp \
  43. image/codec/ios-image.cpp \
  44. image/codec/dummy-image.cpp \
  45. \
  46. loldebug.h \
  47. debug/fps.cpp debug/fps.h debug/sphere.cpp debug/sphere.h \
  48. debug/record.cpp debug/record.h debug/stats.cpp debug/stats.h \
  49. debug/quad.cpp debug/quad.h
  50. liblol_a_CPPFLAGS = @LOL_CFLAGS@
  51. SUFFIXES = .lolfx
  52. .lolfx.o:
  53. (echo "char const *"; \
  54. echo "lolfx_$(notdir $(basename $(filter %.lolfx, $^))) ="; \
  55. $(SED) 's/"/\\"/g' $(filter %.lolfx, $^) | \
  56. $(SED) 's/\([^\r]*\).*/"\1\\n"/'; \
  57. echo ";") | $(CXXCOMPILE) -xc++ -c - -o $@
  58. sdl_sources = \
  59. image/codec/sdl-image.cpp \
  60. platform/sdl/sdlapp.cpp platform/sdl/sdlapp.h \
  61. platform/sdl/sdlinput.cpp platform/sdl/sdlinput.h
  62. d3d9_sources = \
  63. platform/d3d9/d3d9input.cpp platform/d3d9/d3d9input.h
  64. if USE_NACL
  65. nacl_sources = \
  66. platform/nacl/nacl-app.cpp platform/nacl/nacl-app.h \
  67. platform/nacl/nacl-instance.cpp platform/nacl/nacl-instance.h \
  68. platform/nacl/nacl-module.cpp \
  69. platform/nacl/opengl_context.cpp platform/nacl/opengl_context.h \
  70. platform/nacl/opengl_context_ptrs.h
  71. endif
  72. if HAVE_PS3
  73. ps3_sources = \
  74. image/codec/ps3-image.cpp \
  75. platform/ps3/threadbase.h \
  76. platform/ps3/ps3app.cpp platform/ps3/ps3app.h \
  77. platform/ps3/ps3input.cpp platform/ps3/ps3input.h
  78. endif
  79. if HAVE_XBOX
  80. xbox_sources = \
  81. platform/xbox/xboxapp.cpp platform/xbox/xboxapp.h \
  82. platform/xbox/xboxinput.cpp platform/xbox/xboxinput.h
  83. endif
  84. android_sources = \
  85. image/codec/android-image.cpp \
  86. platform/android/androidapp.cpp platform/android/androidapp.h