|
- //
- // Lol Engine
- //
- // Copyright © 2010—2018 Sam Hocevar <sam@hocevar.net>
- //
- // Lol Engine is free software. It comes without any warranty, to
- // the extent permitted by applicable law. You can redistribute it
- // and/or modify it under the terms of the Do What the Fuck You Want
- // to Public License, Version 2, as published by the WTFPL Task Force.
- // See http://www.wtfpl.net/ for more details.
- //
-
- #pragma once
-
- //
- // The GraphicEntity class
- // -----------------------
- //
-
- #include <lol/math/transform.h>
-
- #include "engine/entity.h"
-
- namespace lol
- {
-
- class WorldEntity : public Entity
- {
- public:
- virtual std::string GetName() const;
-
- public:
- box3 m_aabb;
- vec3 m_position = vec3::zero;
- vec3 m_velocity = vec3::zero;
- quat m_rotation = quat(1);
- vec3 m_rotation_velocity = vec3::zero;
-
- protected:
- WorldEntity();
- virtual ~WorldEntity();
-
- virtual void tick_game(float seconds);
- virtual void tick_draw(float seconds, Scene &scene);
- };
-
- } /* namespace lol */
|