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- //
- // Lol Engine
- //
- // Copyright: (c) 2010-2011 Sam Hocevar <sam@hocevar.net>
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the Do What The Fuck You Want To
- // Public License, Version 2, as published by Sam Hocevar. See
- // http://sam.zoy.org/projects/COPYING.WTFPL for more details.
- //
-
- #if defined HAVE_CONFIG_H
- # include "config.h"
- #endif
-
- #if defined USE_SDL
- # include <SDL.h>
- # if defined USE_D3D9
- # include <d3d9.h>
- # include <SDL_syswm.h>
- # endif
- #endif
-
- #include "core.h"
- #include "lolgl.h"
- #include "platform/sdl/sdlapp.h"
- #include "platform/sdl/sdlinput.h"
- #if defined USE_D3D9
- # include "platform/d3d9/d3d9input.h"
- #endif
-
- #if defined USE_SDL && defined USE_D3D9
- HWND g_hwnd = NULL;
- extern IDirect3DDevice9 *g_d3ddevice;
- #endif
-
- namespace lol
- {
-
- /*
- * SDL App implementation class
- */
-
- class SdlAppData
- {
- friend class SdlApp;
-
- private:
- int unused;
- };
-
- /*
- * Public SdlApp class
- */
-
- SdlApp::SdlApp(char const *title, ivec2 res, float fps) :
- data(new SdlAppData())
- {
- #if defined USE_SDL
- /* Initialise SDL */
- if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
- {
- Log::Error("cannot initialise SDL: %s\n", SDL_GetError());
- exit(EXIT_FAILURE);
- }
-
- # if defined USE_D3D9
- SDL_Surface *video = SDL_SetVideoMode(res.x, res.y, 16, 0);
- SDL_SysWMinfo wminfo;
- SDL_VERSION(&wminfo.version);
- SDL_GetWMInfo(&wminfo);
- g_hwnd = wminfo.window;
- # else
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
- SDL_Surface *video = SDL_SetVideoMode(res.x, res.y, 0, SDL_OPENGL);
- # endif
- if (!video)
- {
- Log::Error("cannot create rendering window: %s\n", SDL_GetError());
- SDL_Quit();
- exit(EXIT_FAILURE);
- }
-
- SDL_WM_SetCaption(title, NULL);
-
- /* Initialise everything */
- Ticker::Setup(fps);
- Video::Setup(ivec2(video->w, video->h));
- Audio::Setup(2);
-
- /* Autoreleased objects */
- # if defined USE_D3D9
- /* Prefer D3d9 for joysticks on Windows, because the X360 pads are not
- * advertised with the proper number of axes. */
- new D3d9Input();
- # endif
- new SdlInput();
- #endif
- }
-
- void SdlApp::ShowPointer(bool show)
- {
- #if defined USE_SDL
- SDL_ShowCursor(show ? 1 : 0);
- #endif
- }
-
- void SdlApp::Run()
- {
- while (!Ticker::Finished())
- {
- #if defined USE_SDL && defined USE_D3D9
- HRESULT hr;
- hr = g_d3ddevice->BeginScene();
- if (FAILED(hr))
- Abort();
- #endif
- /* Tick the renderer, show the frame and clamp to desired framerate. */
- Ticker::TickDraw();
- #if defined USE_SDL
- # if defined USE_D3D9
- hr = g_d3ddevice->EndScene();
- if (FAILED(hr))
- Abort();
- hr = g_d3ddevice->Present(NULL, NULL, NULL, NULL);
- if (FAILED(hr))
- Abort();
- # else
- SDL_GL_SwapBuffers();
- # endif
- #endif
- }
- }
-
- SdlApp::~SdlApp()
- {
- #if defined USE_SDL
- SDL_Quit();
- #endif
- delete data;
- }
-
- } /* namespace lol */
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