105 líneas
7.7 KiB

  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <PropertyGroup>
  4. <LinkIncremental Condition="'$(Configuration)'=='Debug'">true</LinkIncremental>
  5. <LinkIncremental Condition="'$(Configuration)'=='Release'">false</LinkIncremental>
  6. </PropertyGroup>
  7. <ItemDefinitionGroup>
  8. <ClCompile>
  9. <WarningLevel>Level3</WarningLevel>
  10. <!-- Always multiprocessor, never minimal rebuild -->
  11. <MultiProcessorCompilation>true</MultiProcessorCompilation>
  12. <MinimalRebuild>false</MinimalRebuild>
  13. <FloatingPointModel>Fast</FloatingPointModel>
  14. <AdditionalIncludeDirectories>$(SolutionDir)\..\..\src;$(SolutionDir)\..\..\src\bullet;$(FlexIncludes);$(BtPhysIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  15. <AdditionalIncludeDirectories Condition="'$(Platform)'=='Win32'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  16. <AdditionalIncludeDirectories Condition="'$(Platform)'=='x64'">$(GlIncludes);$(SdlIncludes);$(D3d9Includes);$(XinputIncludes);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
  17. <PreprocessorDefinitions>NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  18. <!-- Escape backslashes for C++, but replace \ with / on the PS3
  19. because the SNC VSI seems to have trouble with backslashes -->
  20. <PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  21. <PreprocessorDefinitions Condition="'$(Platform)'!='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','\\'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  22. <PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_PROJECTDIR="$(ProjectDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  23. <PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">LOL_CONFIG_SOLUTIONDIR="$(SolutionDir.Replace('\','/'))";%(PreprocessorDefinitions)</PreprocessorDefinitions>
  24. <PreprocessorDefinitions Condition="'$(Platform)'=='Win32'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  25. <PreprocessorDefinitions Condition="'$(Platform)'=='x64'">WIN32;$(Win32Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  26. <PreprocessorDefinitions Condition="'$(Platform)'=='Xbox 360'">_XBOX;$(XboxDefines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  27. <PreprocessorDefinitions Condition="'$(Platform)'=='PS3'">$(Ps3Defines);%(PreprocessorDefinitions)</PreprocessorDefinitions>
  28. <BufferSecurityCheck Condition="'$(Platform)'=='Xbox 360'">false</BufferSecurityCheck>
  29. </ClCompile>
  30. <ClCompile Condition="'$(Configuration)'=='Debug'">
  31. <GenerateDebugInformation>true</GenerateDebugInformation>
  32. <Optimization>Disabled</Optimization>
  33. <RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDebugDLL</RuntimeLibrary>
  34. <RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreadedDebug</RuntimeLibrary>
  35. <PreprocessorDefinitions>_DEBUG;LOL_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  36. </ClCompile>
  37. <ClCompile Condition="'$(Configuration)'=='Release'">
  38. <GenerateDebugInformation>true</GenerateDebugInformation>
  39. <!-- For Microsoft tools -->
  40. <Optimization>MaxSpeed</Optimization>
  41. <!-- For PlayStation tools -->
  42. <OptimizationLevel>Level2</OptimizationLevel>
  43. <RuntimeLibrary Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">MultiThreadedDLL</RuntimeLibrary>
  44. <RuntimeLibrary Condition="'$(Platform)'=='Xbox 360'">MultiThreaded</RuntimeLibrary>
  45. <FunctionLevelLinking>true</FunctionLevelLinking>
  46. <IntrinsicFunctions>true</IntrinsicFunctions>
  47. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  48. <PreprocessorDefinitions>NDEBUG;LOL_RELEASE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  49. </ClCompile>
  50. <Link>
  51. <!-- FIXME: not for the static library! -->
  52. <AdditionalDependencies Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;$(SdlDeps);$(GdiDeps);$(XinputDeps);%(AdditionalDependencies)</AdditionalDependencies>
  53. <AdditionalDependencies Condition="'$(UseOpenGL)'=='true' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
  54. <AdditionalDependencies Condition="'$(UseOpenGL)'=='false' And ('$(Platform)'=='Win32' Or '$(Platform)'=='x64')">$(D3d9Deps);%(AdditionalDependencies)</AdditionalDependencies>
  55. <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
  56. <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(SdlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  57. <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  58. <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(D3d9Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  59. <AdditionalLibraryDirectories Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">$(XinputLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  60. <AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  61. <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">xapilibd.lib;d3d9d.lib;d3dx9d.lib;xgraphicsd.lib;xboxkrnl.lib;xnetd.lib;xaudiod2.lib;xactd3.lib;x3daudiod.lib;xmcored.lib;xbdm.lib;vcompd.lib;%(AdditionalDependencies)</AdditionalDependencies>
  62. <AdditionalDependencies Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">xapilib.lib;d3d9.lib;d3dx9.lib;xgraphics.lib;xboxkrnl.lib;xnet.lib;xaudio2.lib;xact3.lib;x3daudio.lib;xmcore.lib;vcomp.lib;%(AdditionalDependencies)</AdditionalDependencies>
  63. <AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(Ps3Libs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  64. <AdditionalLibraryDirectories Condition="'$(Platform)'=='PS3'">$(GlLibs);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
  65. <AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(Ps3Deps);%(AdditionalDependencies)</AdditionalDependencies>
  66. <AdditionalDependencies Condition="'$(Platform)'=='PS3'">$(GlDeps);%(AdditionalDependencies)</AdditionalDependencies>
  67. </Link>
  68. <Link Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
  69. <SubSystem>Windows</SubSystem>
  70. </Link>
  71. <Link Condition="'$(Configuration)'=='Debug'">
  72. <GenerateDebugInformation>true</GenerateDebugInformation>
  73. </Link>
  74. <Link Condition="'$(Configuration)'=='Release'">
  75. <GenerateDebugInformation>true</GenerateDebugInformation>
  76. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  77. <OptimizeReferences>true</OptimizeReferences>
  78. </Link>
  79. <!-- FIXME: not for the static library! -->
  80. <PostBuildEvent Condition="'$(Platform)'=='Win32' Or '$(Platform)'=='x64'">
  81. <Command>
  82. set A=$(SdlLibs)
  83. :again
  84. for /f "tokens=1* delims=;" %%I in ("%A%") do (
  85. if not "%%I" == "" xcopy /y /c /d "%%I"\*.dll "$(TargetDir)" &amp;&amp; set A=%%J
  86. if not "%%I" == "" goto again
  87. )
  88. </Command>
  89. </PostBuildEvent>
  90. <!-- FIXME: not for the static library! -->
  91. <Deploy Condition="'$(Platform)'=='Xbox 360'">
  92. <DeploymentType>CopyToHardDrive</DeploymentType>
  93. </Deploy>
  94. </ItemDefinitionGroup>
  95. </Project>