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Benjamin ‘Touky’ Huet 721d114e3a touky_demo : various fixes & tweaks. 11 år sedan
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benchmark test: emscripten compilation fix in the trigonometry benchmark. 11 år sedan
data touky_demo : various fixes & tweaks. 8 år sedan
math build: manually add lollua.vcxproj as a reference in all projects. 11 år sedan
physics mat4 : removed useless ortho(). Fixed shifted_perspective so it actually works. 8 år sedan
sandbox build: reorganise automake build system. 11 år sedan
unit math: last pass (hopefully) at the quaternion/euler conversions. 8 år sedan
xolotl gpu: move more platform-specific code from Video to Render. 11 år sedan
Makefile.am Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
benchsuite.cpp base: implement UNUSED() macro and put it here and there. 12 år sedan
benchsuite.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11 år sedan
btphystest.cpp input: added a name the controllers, and a static Get() function to easily retrieve a registered controller 8 år sedan
btphystest.h btphystest : InitApp delay 8 år sedan
btphystest.vcxproj btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 år sedan
btphystest.vcxproj.filters btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 8 år sedan
front_camera_sprite.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
meshviewer.cpp touky_demo : various fixes & tweaks. 8 år sedan
meshviewer.vcxproj build: manually add lollua.vcxproj as a reference in all projects. 11 år sedan
nacl_phystest.cpp physics: always activate Bullet and remove dead code. 8 år sedan
nacl_phystest.h Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
nacl_phystest.vcxproj Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
nacl_phystest.vcxproj.filters Added nacl_phystest to test physic compatibility with nacl. 8 år sedan
physicobject.h btphystest : cat movement update 8 år sedan
shinyfur.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
shinymvtexture.lolfx gpu: removed attribute name, everything works using semantic only now. For glsl, semantic is determined from the attribute name which must follow this pattern: in_[Semantic][index], index being optional. Note: this may break most of the projects although I tried to updated every shader accordingly 8 år sedan
testsuite.cpp base: implement UNUSED() macro and put it here and there. 12 år sedan
testsuite.vcxproj added camera unit test. 8 år sedan