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benchmark
build: move sample and tutorial files around.
il y a 10 ans
data
MeshViewer refactor is on good way
il y a 10 ans
javascript
build: move sample and tutorial files around.
il y a 10 ans
math
build: move sample and tutorial files around.
il y a 10 ans
meshviewer
Mesh: PrimitiveRenderer naming convention fixup
il y a 10 ans
physics
Revamped Game/Draw groups to split stuff and help spreading tick
il y a 10 ans
sandbox
math: implement Karatsuba algorithm for large bigint multiplications.
il y a 10 ans
Makefile.am
Fully move meshviewer to its own subdirectory to avoid build errors.
il y a 10 ans
benchsuite.cpp
build: move sample and tutorial files around.
il y a 10 ans
benchsuite.vcxproj
build: move sample and tutorial files around.
il y a 10 ans
btphystest.cpp
Scene stuff is back to non-static logic with a few tricks
il y a 10 ans
btphystest.h
build: move sample and tutorial files around.
il y a 10 ans
btphystest.vcxproj
build: move sample and tutorial files around.
il y a 10 ans
btphystest.vcxproj.filters
build: move sample and tutorial files around.
il y a 10 ans
front_camera_sprite.lolfx
build: move sample and tutorial files around.
il y a 10 ans
nacl_phystest.cpp
build: remove deprecated stuff and fix a few Linux build issues.
il y a 10 ans
nacl_phystest.h
build: move sample and tutorial files around.
il y a 10 ans
nacl_phystest.vcxproj
build: move sample and tutorial files around.
il y a 10 ans
nacl_phystest.vcxproj.filters
build: move sample and tutorial files around.
il y a 10 ans
physicobject.h
Scene::AddPrimitive now only supports Primitive because why not
il y a 10 ans
simplex.cpp
build: move sample and tutorial files around.
il y a 10 ans